this is a server basterdization of “Good, Fast, Cheap” regarding producing just about anything I’m guessing, which tends to hold true in the real world quite well, yes?
As an engineer yeah, but honestly it’s usually pick one to prioritize, one to strive for, and one to ignore.
We can get it out fast, and it can be not bad but pretty expensive or it can be pretty cheap but not good. If we get it good we can try to do it cheaply and take our time, or we can try to do it quickly and it’ll be expensive.
Fast, cheap, reliable. You can have any two you want.
this is a server basterdization of “Good, Fast, Cheap” regarding producing just about anything I’m guessing, which tends to hold true in the real world quite well, yes?
As an engineer yeah, but honestly it’s usually pick one to prioritize, one to strive for, and one to ignore.
We can get it out fast, and it can be not bad but pretty expensive or it can be pretty cheap but not good. If we get it good we can try to do it cheaply and take our time, or we can try to do it quickly and it’ll be expensive.
I just go for bad, slow, and expensive. This way everyone leaves me alone.
Found blizzard.
Smart, job security is a must now a days.
so its stands true that what you make can be good, fast (as in be delivered quckly) and cheap and you can only have two like everything else, huh
That works for some contexts, but no amount of time can get you both total reliability and low costs, so in this case it’s pick one.
In this context “fast” refers to speed of the system, not time to implement.
I’ll take fast twice.
Double fast, yeah 😎
On spec, on time, on budget. Failure to meet those goals is a result of piss poor planning.
Those are all the same attributes, just the planned out version of it where the balance of speed, reliability and cost are decided upon ahead of time.