

Building in a racing game energy.
Hello there!
I’m also @savvywolf@furry.engineer , and I have a website at https://www.savagewolf.org/ .
He/They


Building in a racing game energy.


Last time I used the recomp, which has the randomiser built in. The game looks and runs much nicer through it.


I grew up with Zelda Ocarina of Time, so now every time I feel like playing it I use a randomiser to put all the items in random locations. It makes every playthrough more unique and interesting.


Furthermore, its use of AI-generated art for items may prove unpopular with a segment of the TTRPG community that is vocally critical of the technology’s use in creative fields.
Oh well.


When I was a kid my parents would only let me play games for half an hour a day. That works out at, using the monthly times, three times as much as Microsoft is letting people use.
Microsoft, is it an ad supported tier or a limited trial. Pick one.


I like the explosive barrel. Really ties the room together.


Encryption and offsite backups. If someone nicks it then they don’t get any private information. And with backups it’s easy enough to just push the data onto a new device.


Looking at how much of a reach some of the disruptive + proprietary stuff is… Yeah, there isn’t a lot of recent innovative proprietary stuff, is there?
Although I would put Chrome under “disruptive”. It absolutely was when it released decades ago, and even now it’s still changing the browser landscape.


Public domain or stock images combined with an afternoon of Gimp/Krita.
Had a friend who started with no experience and they managed to make some damn professional looking art for their playbook.


If someone doesn’t care enough about their product to actually do work on it, why should I care about looking at it? If I wanted to see AI generated slop, I’d go to one of the many megacorps that’ll generate it for me rather than paying some guy on Itch.io.


Ban GenAI.
As RPG enjoyers, we have an obligation to support smaller creators that ensure the hobby isn’t just DnD.


https://www.youtube.com/watch?v=yOUUS6JIRQ0
Have a very nostalgic theme for a very specific group of people. :P


So, to address the elephant in the room… Why does commenting on a blog post need any kind of account? Why not have fields for “name” and “comment body” and use capcha and/or manual approval to guard against spam?
Like, why does everything need to be tied to an account nowadays?


I’ve always done things bare metal since starting the selfhosting stuff before containers were common. I’ve recently switched to NixOS on my server, which also solves the dependency hell issue that containers are supposed to solve.


I think at a certain point we need to accept that this isn’t sustainable.
And by “this” I mean money flowing directly into the pockets of the rich. People would very much hedge £30 on a game if they didn’t need to budget so much of that money to pay off megacorps. And devs could easily live of £20 per sale if they didn’t need to pay part of their profits to those megacorps.
Sorry for going all Redditlemmy “grr capitalism”, but that’s the issue here and all this Silksong “drama” is just a smokescreen.


Syncing software is not a backup. I’ve had cases where they get confused and end up deleting data. They’ll also blindly copy over corrupted or randomwared files.


Imagine falling into lava and hearing “It’s-a okay Kühlschrank, we-a all make-a mistakes”.
Luckily, as far as I know, they still accept card payments for spicy games in the UK, so a VPN still works. And if you’re a brit into porn, you’ve probably got access to a vpn nowadays anyway.
Fuck the Tories and fuck Labour.
Oh is that what it is…
* awkwardly zips up pants *
It’s easy to get fame as a programmer: Just make a popular open source project and you’ll be surrounded by people angry at you for not doing enough upaid work on it.