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Joined 1 year ago
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Cake day: June 1st, 2023

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    • General purpose LLMs are starting to replace everyday queries I used to posit to Google. Perplexity can be quite good for this.
    • Copilot as enhanced autocomplete when writing code. A particularly good use-case is writing tests: with a few test cases already written, a sufficiently good test name will most often generate a well-written test case.
    • LLMs for lazy generation of SQL queries can sometimes be quite nice.
    • Writing assistance for things I find myself struggling to get written by myself. A writing unblocking tool, if you will.

    It’s reducing the effort and time I have to put into some things, and I appreciate that. It’s far from perfect, but it doesn’t have to be perfect to be useful.



  • It’s mostly stopping the world to re-write everything from scratch that is a mistake.

    Good practice is to refactor the codebase until it’s modular (if it’s not already sufficiently modular), and then proceed to replace modules gradually until you reach your desired state of re-writtenness.

    This has the benefits of actually getting you up to speed with maintenance over time without having to halt new feature development, giving you the best of both worlds.


  • I don’t mean to be rude either, but you shouldn’t assume that someone doesn’t know what they are talking about or understand.

    From professional experience I can speak pretty confidently on the subject that staffing opex is almost universally going to supersede cloud opex.

    EDIT: I noticed that I was being a bit unclear when saying fixed. What I mean by fixed in this context is that you need to develop the whole e-commerce infrastructure regardless of if you have 1 game or 1000 games - a simplification as you do need to take care to scale well when growing, but it is good enough for the purposes of demonstration. The more games sharing the same e-commerce infrastructure, the less the e-commerce infrastructure costs on a per-transaction basis.