MadMadBunny@lemmy.ca to Star Trek Social Club@startrek.websiteEnglish · 15 days agogreebles!!mander.xyzimagemessage-square16linkfedilinkarrow-up1135arrow-down10file-text
arrow-up1135arrow-down1imagegreebles!!mander.xyzMadMadBunny@lemmy.ca to Star Trek Social Club@startrek.websiteEnglish · 15 days agomessage-square16linkfedilinkfile-text
minus-squarepolotype@lemmy.mllinkfedilinkEnglisharrow-up1·14 days agoYesn’t, it is much harder to compute shadows with a displacement map than with a mesh
minus-squareDyskolos@lemmy.ziplinkfedilinkEnglisharrow-up2·14 days agoI’m no expert, so…yes, i guess :-)
Yesn’t, it is much harder to compute shadows with a displacement map than with a mesh
I’m no expert, so…yes, i guess :-)