• minorkeys@lemmy.world
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    4 months ago

    Possibly, depending on how small the issue actually is. Should all games have zero bugs? How reasonable is that?

    • Carnelian@lemmy.world
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      4 months ago

      Should a product I pay for function as-advertised, you mean? Yes absolutely. This is the definition of reason.

      For example, when a game advertises itself an an opportunity to experience a specific period of history, it is unacceptable for them to simply generate a bunch of images with low quality AI that includes modern architectural features that didn’t exist at the time. It’s also unacceptable for them, when called out about this, to simply blur over those bits and call it a day. These assets are inherent to the core product they are advertising and failing to deliver.

      If a game has a handful of rare bugs that let you just get a few steps out of bounds or something, maybe forcing you to reload a save? Then no, it’s not reasonable to send the devs death threats over that, or wherever you were planning on taking this metaphor to try and prove your point

      • mindbleach@sh.itjust.works
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        4 months ago

        No human artist would ever confuse second- and third-century architecture! Any child knows columns in a peristyle should’ve been corinthian until yeeears after Diocletian. And a parabolic arch? Outside of Dalmatia?! What’s your degree in, paint by numbers?

        A single image made slightly wrong and left in by accident is ruinous. Seeing a load screen with a single mistake is worse than the game crashing every five minutes. Refund. Refund!

        • Carnelian@lemmy.world
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          4 months ago

          Nice 2022 talking point lol. Here in 2025, literally nobody is making any money off it, and the “ai” companies are now posturing for bailouts.

          The only thing here for good is the embarrassment of everyone who bit the hook