I have no context here, but isn’t getting a similar level of pushback from the community under a second alias evidence of some of it being justified? Or did people somehow discover it was the same person and then the abuse started?
I have no context here, but isn’t getting a similar level of pushback from the community under a second alias evidence of some of it being justified? Or did people somehow discover it was the same person and then the abuse started?
I don’t know much about the MMP, but I thought it ran Linux – can you not install steam games?
UFO50 just came out and is wonderful.
Yeah this has been a sticking point since the beta, they never responded to the thousands of comments complaining about it. It’s pretty bullshit and makes this feature useless in many circumstances.
I really like how deadlock does it; you just have to hit the creep with player damage in the last few seconds of its life, and then your whole lane gets the reward, which can’t be denied. But it also generates a little orb that can be secured by either team; if no one pops it, it automatically goes to the killing team. It has the HOTS thing where farm gets shared pretty much evenly among everyone in the lane, but there’s still enough gameplay to the creep killing that it’s engaging, instead of just standing in lane passively and getting XP for it.
Eh, there was definitely a couple years where the market was flooded, but at this point there really aren’t any notable games in the genre other than League, Dota, and Smite. Deadlock being a third person game puts it in direct competition with Smite, though it’s also got more shooter DNA, which is aiming to bring in the overwatch crowd refugees. And at least IMO it already feels better than Smite, or any of the other abortive attempts at a third person moba over the years.
Been really enjoying this, much more than I ever liked Smite. They have a ton of great ability and item designs from Dota to draw on, but it’s significantly more approachable. I really like how the last hitting and denying works. The balance is still getting dialed in but I’m having a good time while it does.
Objective application of international law puts the existence of the state of Israel on pretty shaky ground. It’s not an unreasonable position at all to support the dismantling of the state, as it’s an apartheid occupation engaged in active genocide by nearly global consensus. Jewish opposition to Zionism has been present since its inception. Any co-opting of the movement into anti-semitism is opportunistic and not inherent in any way.
Don’t worry I’m sure someone will explain rationally instead of just calling you bigoted for asking this.
That’s why they did it in sets of three. They could just give every user a blank text box for every option, but doing it this way makes it far easier to analyze the data in bulk.
I don’t mean it as a derogative, but there’s a certain point at which you have to either go whole hog on minimizing your digital footprint, or accept that some companies are gonna know more about you than you would maybe prefer. I think the Firefox defaults are much less onerous than, say, signing up for a loyalty program with any major retailer, and you can disable the few things that do any tracking.
Yeah IMO there is nothing in vanilla Firefox to complain about that you can’t disable easily from the settings. You only need librewolf or the arkenfox user.js if you’re a privacy nut.
Because currently the ads are tracking every user personally across as many sites as possible and serving them ads based on that data. It’s preferable to eliminate the personal data and only give them the ad click data.
Are no ads better? Yes. But this API is better for users than the status quo, and does nothing to reduce the effectiveness of blockers.
This API effectively defeats ad personalization on sites that use it. The ads can at most be targeted to the site, no longer the user.
It’s not a list of clicks you’ve made, it’s a list of clicks everyone has made. Unlike the current state of ad tracking, it would change from tracking you to tracking the ad’s effectiveness.
The entire point of this feature is to reduce personal data given to advertisers. It’s an anti-targeted advertising measure, but one that websites have to opt in to. Ads on those sites will no longer get the full scoop on you, but instead will get anonymized and aggregated data about which ads were clicked and any conversions that happen. It’s the default because there’s no downside to enabling it.
I definitely agree that ads are terrible and that’s why I block them all. But this proposal is like your apartment complex (a website) banning door-to-door salesmen from sticking ads in your doorframe, instead putting up a little corkboard in the apartment commons (PPA) where they have to put all the ads. Would it be better if the city just banned advertising? Sure, but they’re not going to any time soon.
… How? You clearly do not understand this technology if you think it’s a step in the wrong direction.
Status quo: almost all ads use onerous tracking of every scrap of data they can scrape on you. Some savvy users use ad block and/or tracking blockers to avoid this to various degrees.
Mozilla PPA: Ads on certain sites start using a much less onerous attribution system which collects only anonymized data on related clicks; allowing advertisers to continue tracking how well their ads are working without any of the creepy personal data attached. Some savvy users continue to use ad block and/or tracking blockers to avoid the ads altogether.
Do you not see how the latter is objectively better for everyone except the advertisers? The fact that it’s “useful to advertisers” just means that this is tech which might actually reach wide adoption. It does absolutely nothing to impinge the effectiveness of ad and tracking blockers, but will be a big improvement for anyone who doesn’t use them.
Do you think that somehow without this setting your browser isn’t tracking you? What do you think the history is?
Lmao no this is Mozilla giving you a cup.
I think this is very deliberate. Having played at least a chunk of all 50 games, there are only two or three that I think would have benefitted greatly from more instructions or tutorialization. Figuring out how each game works and being surprised when you find a new way to use the very simple controls is part of the experience.