• 0 Posts
  • 62 Comments
Joined 5 years ago
cake
Cake day: June 23rd, 2020

help-circle








  • Yeah I’ve touched both TF2 Classic and Open Fortress in the past. They’re certainly better than post-2016 TF2, but a) they have very low player-counts, and b) they’re definitely not trying to be vanilla TF2. Each has their own unique vision and balance.

    edit: Okay I played TF2 Classic for a couple hours last night and actually it does feel a lot like the good old days. A couple of the new weapons feel either over- or under-tuned (namely the Heavy’s AA cannon is crazy strong while the Demo’s TNT feels pretty bad), but having such a manageable amount of alternatives keeps each class pretty grounded. One of my complaints about modern TF2 is how almost every class can be played so differently – it’s good for player freedom, but bad for instantly recognizing what you’re up against.








  • I’m not an expert on either codebase but I believe the main driver of complexity with developing a browser engine is the sheer number of standards and how fast they change and multiply. Wikipedia has to update articles and maintain the server backend, which is no small task with such a global and comprehensive website, but Firefox has to do similar things on top of vastly more complex code with much more churn. There’s a reason Mozilla developed Rust as well.





  • It’s a ludicrously good value, even if only half the collection lands for you. It’s awesome for the steam deck too. I’ve beaten a good chunk of the games and cherried several. While there are a handful that I would consider underwhelming, the vast majority are clever takes on one or more genres which would be standout hits if they were actually released in the 80s.