Actually writing code that uses them: last month. Commandline: last week.
Actually writing code that uses them: last month. Commandline: last week.
Except there are many things that can be done without groups and more games add functionality to accomplish this (comparing FFXI at launch and today, for instance). Multiplayer could also simply refer to the fact that multiple people are playing this game at the same time, which would fit better with the first statement.
If a game wanted to force multiplayer, they should do it from the start and just not allow doing things solo. Then, you’re right, I simply wouldn’t play that game.
A story set in a universe I like with plenty of content?
I, on the other hand, much prefer being able to play an MMO solo and grouping with people when I decide to be social. Locking content behind grouping is just plain annoying. As with all games, I’m there to explore the world and the story and the less I have other humans involved in that, the better in most cases.
Yeah, there are definitely interesting conversations to be had. I actually saw an interesting video on the vision/linguistic side. I was just trying to find it to share but, speaking of enshitification, yoube’s search is ass. Why can’t I search in my subscriptions?!
I don’t actually care about the linguistic side of it; we call a green traffic signal a blue light here in Japan (and the new ones are more blueish, but the old ones were much more green). I think Vietnamese and other languages do that.
When I skimmed the article, it was arguing that people literally could not see the blue, or at least was worded thusly where I looked before noping out of there. The literal title is “Hidden Hue: Why Ancient Civilizations Failed to See the Color Blue?” Not “failed to give it its own name” but “failed to see”.
Edit: punctuation.
They didn’t have trouble recognizing blue. How would that even work? Blue things were and are blue. The article includes lots of bullshit which is to be expected for a site that has all kinds of pseudoscientific bullshit and pseudoarchaeology.
I moved from social to run a few months ago after being fed up. I like it.
Reduce to a sane number. Like less than 20.
I’ll also generally say ‘none’. I’m generally playing a game to explore its world or be part of its story and having difficulty for the sake of difficulty (which resulted in grinding in old RPGs, for example) is just not welcome.
I’ve only ever used AI to generate examples, particularly for things with crap documentation. That works pretty well.
If you want to get faster at developing, I would recommend two things: 1) plan everything before starting. Have an outline. Have some data structures. Have a flowchart at at least a high level. (2) develop more, particularly TDD (test-driven-development). Some people hate TDD and I used to be one of them, but I came to love it.
laughs in Japanese bureaucracy
No PlayStation (last one I owned was the first one, though I did play on some shared/friends’ devices for PS2 and 3). No PSN account. Voting with my wallet and not buying any of their shit.
Do you notice that the amount and/or scent of your perspiration is different comparing the two sides of your body?
No more space zone? Spaghetti, ziti, etc.?
/ Greedy regex is greedy
Probably snes for me as well. Then again, I missed a couple generations by being busy/poor (I still hate trying to play anything on n64 or it’s cursed controller).
I had Atari 2600, nes, genesis, Gameboy, snes, playstation, switch. I think I may have had or borrowed a gamegear at some point. In my first apartment, one of the other guys had a playstation 2.
I’m not a FE guy so don’t write it much, but I’d always rather use typescript if I had to use anything like JS. Our FE guys use typescript at my current job and my previous one as well
those people are also listening to your music without paying.
True, but that doesn’t grant them a copy they can play anytime. This is also why I’ve always been fine with listening before buying.
I used to make music with a band. We had studio rent, transportation costs, etc. We would mostly break even on gigs between all our expenses. In the rare event we profited from a gig, it went back into the band. As a whole, we were losing money.
If someone pirated the music that I spent hours working on in the space I paid rent for, I am absolutely losing a sale that could really have helped me out and, with enough of them, even let us maybe do it full time. I was always fine with people wanting to try before buying, but liking and listening to the music we spent a ton of time and money to make and not paying me anything is shitty as a small band. Your argument basically ends with “BuT WE’rE PaYinG You In ExPOSure!!!” which is always shit.
In the '80s, we had to travel > 40 minutes each way. I could afford a game maybe once every month or two, but I ended up getting more into D&D instead and spending my money on those books (both game books and novels).
When Blockbuster got games for rent, that was great because my town actually had one and it was only about 15-20 minutes each way.
I mostly stuck to computer gaming into the '90s, though. I played a gamecube or N64 a couple of times, but never really got into it (and we certainly couldn’t afford to buy them). It was still kinda the same deal for computer games, though; do I have enough RAM for this? Can my Amiga work with a RAM expansion? I guess there were less things, but they still existed. Probably on the C64 as well, but I remember that less.
I do miss the manuals, though; that’s for sure.