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Joined 2 years ago
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Cake day: July 6th, 2023

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  • One thousand percent. The different mechanics and environments and stuff were varied and often interesting (if simple), the production quality was obviously quite high…

    But man, the story and characters were distractingly bad. The dialogue was super generic shitty 90s sitcom cringe, and nobody was actually likeable. Then the payoff at the end was like… what? My SO and I were like “Wait so that was the end?” Did they just like… run out of budget like the end of Monty Python’s Holy Grail, so it needed to end abruptly?

    We finished it, but yikes. Overrated is right.







  • That’s immensely expensive though, and not guaranteed to work because much of that stuff is still research stage. You’re right that paring down the models to make them leaner and more specialized is the primary direction that current research is pursuing, but it’s far from certain at this point how to do it, how well it will work, and how small you can get them before they start to fall apart. Not something game studios are likely to gamble their budgets on, at least not yet.

    We’re nowhere near the “just hire a guy to trim it down instead of hiring writers” stage, and it’s unclear yet whether or not that’s where we’ll end up. We could pull off “just hire a guy to fine-tune an existing foundation model,” but that doesn’t make them smaller.