gta 1isthe best
goruanga!
gta 1isthe best
goruanga!
it says crypto, its probably in bit-dollars.
surey this is photoshop though.
yeah, glulam is probably a non-starter too if there’s no height available.
I think you can do triple flitch.
So like : [w]|[w]|[w]
maybe that’d work with 3 2x6s , 2 steels, all boted together.
22 ft unsupported seems like a very long span to me, what’s that nearly 7 metres?
Sounds like it’s getting into the realm of structural enginneering not diy for me.
If you want to save costs you might think aout a “flitch beam”, that’s 2 wood beams with a steel plate sandwiched in between - the three components are bolted together every few feet. Easier to join to the timbers then.
https://www.youtube.com/watch?v=QWUNd559UQY
I still think you might be more like 10"x2 or even 12"x2 timbers to cover that span if totally unsupported. But might still come in a little cheaper than the i-beam.
Maybe the roof will be very lightweight and no snow weight is expected - but I’m no structural engineer so don’t take my word for it.
Other features like corner bracing or canti-leverage, or some other support structure or other feature (like is it the bottom side of a framed gable triangle) might also help.
LVLmight not be suitable, but i think you can get treated “glulam” beams suitable for exterior (covered) use.
https://en.k2-builders.com/what-type-of-glulam-can-be-used-for-exterior/
It’s a donation so you’re never going to have perfect pricing everything down to the nearest penny or remunerating each person-hour worked. I think It’s about something rough and ready that is better than nothing. And it’s all goverened by morality anyway . . .
so doomed to failure on that side.
Buy hypothetically a simple principle with reasonable administration cost, like each 3 months, each node shoud add up all donations, slice off 25-50% , split it equally among their top 5 or 10 most important dependencies - just guess, and maybe swap from quarter to quarter if if there’s doubt. There’s some wiggle room there for small projects to do less and large over funded projects to do more.
Each node in the network could follow a simple rule like that, making a limited number of transactions each time period ,and you’d probably end up with quite a complex outcome after a few iterations (years).
The real trick would be having enough nodes in the network that actually enact such a simple rule. (Apart from having enough donations flow in to the consumer level projects of course).
But enough nodes and enough inflow and the fractal would work for you - roughly.
THe speed is an issue, the more often you settle up then quicker people see money, but the more the admin cost.
But even doing it quaterly is not slower than doing nothing.
Such a model is not something anyone will be securing bank loans off though, so if that’s the point then you probably need a paid licensing / service model of some sourt maybe Canonical and redhat.
When I buy a turnip from the grocery store I don’t have to pay the farmer directly.
If I donate to debian, that I depend on , then debian (morally) should disburse some of that donation to the linux kernel that debian depends on.
Is it something to do with modding-community?
If that generates a load of free cool stuff people may play more for longer.
The main IP rights owner probably doesn’t really want this, they want to develop and sell a new game or expansion.
Crazy.
It’s not too much of a stretch to apply that to selling a CD; the vendor would have to prove that they didn’t make a copy?
Guilty before proven innocent.
commie
/s
I dont really get those anymore, I think I blocked a few users, seems to have cut down the volume.
First you draw an “S” . . .
then you draw a more different “s” . . .
yeah, i like the game and even i can see its hyped in articles and on forums.
every time someone article has the word “polished”.
it has tonnes of quest bugs, these type of games always do.
the ui is remarkably good - for this type of game, on steamdeck controller; but it’s not a slick ui.
there’s always tradeoffs and compromises. complexity of quests leads to bugs, complexity of player choices leads to analysis paralysis/tyranny of choice and cumbersome ui.
yeah, nostalgia for me.
the other larian games didn’t register with me.
“gooeys”
i’d only play a ranger if it came with a miniature giant space hamster.
“go for the eyes . . .”
if by better you mean, more fun, i think that’s slightly up to you.
you can have just as much fun with a more constrained character who keeps losing dice rolls - it might be harder work though.
that’s something I’ve noticed about bg3 (only 1-2h in) vs the old ones and even ps:torment.
in most of those you can continue the dialog and usually circle back to the other choices.
in bg3 its seems much more like, you say one option you’re stuck with it - which seems much better.
i’ll be interested to see on the replay - but i guess itll be up to me to play it differently.
I’m too young to die
can each kbin/lemmy/etc. also query the upvotes/boosts/likes from all instances and combine them to create ranking(s) of posts that represent the interactions from the whole user base?
Trees breed by putting their babies into extremely resilient, heat and cold protected stasis pods that can go centuries without care and attention in the right conditions - like suviving an ice age or forest fire.
Human babies are wimps by comparison - most of them would die after only a few days left outside at 0 degrees C.
Humans probably will survive too - but how many?
Elon + all this 3 mates.