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Joined 1 year ago
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Cake day: July 14th, 2023

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  • 500 grams of what, though? Folgers?

    The current average price per pound (454 grams) of ground coffee beans in the US was double that just a couple months ago, so spending $3.00 per pound would necessitate getting cheaper than average - and therefore, likely lower quality than average, or at least lower perceived quality than average - beans.

    The sorts of beans that companies tend to stock (IME) that are perceived as higher quality aren’t the same brands that I tend to buy (generally from local roasters), but they’re comparably priced. For a 5 pound (2267 grams) bag of one of their blends (which are roughly half the price of their higher end beans), it’s similar to what you’d pay for 5 pounds of Starbucks beans - about $50-$60.

    Often when a company says “free coffee,” they don’t mean “free batch-brewed drip coffee,” but rather, free espresso beverages, potentially in a machine (located in the break room) that automates the whole process. I assume that’s what Intel is doing.

    At $10 per pound (16 ounces) and roughly 1 ounce (28 grams) of beans per two ounce pour of espresso, that means that if each person on average drinks two per day, then that’s $1.25 for coffee per person per day.

    However, logistics costs (delivering coffee to all the company’s break rooms) and operational costs (the cost of the automatic machine and repairs, at minimum; or the cost of baristas, or adding the responsibility to someone’s existing job (and thus needing more people or more hours) if just batch brewing) have to be added on top of that. Then add in the cost of milk, milk alternatives, sweeteners, cups, lids, stir sticks, etc…

    Obviously if they just had free coffee grounds and let people handle the actual brewing of coffee in the break room, it would be much cheaper. But if the goal is to improve morale, having higher quality coffee that people don’t have to make themselves is going to do that better.









  • For starters, it was never “open source”…

    From your link:

    Instead, as Winamp CEO Alexandre Saboundjian said, “Winamp will remain the owner of the software and will decide on the innovations made in the official version.” The sort-of open-source version is going by the name FreeLLama.

    While Winamp hasn’t said yet what license it will use for this forthcoming version, it cannot be open source with that level of corporate control.

    If I upload the source code for my project on Github/Forgejo/Gitlab/Gitea and license it under and open source license, allowing you to fork it and do whatever you want (so long as you follow the terms of my copyleft license), and I diligently ensure that code is uploaded to my repository before being deployed, but I ignore all issues, feature requests, PRs, etc., is my project open source?

    Yes.

    Likewise, if Winamp had been licensed under an open source license, it would have been open source, regardless of how much control they kept over the official distribution.

    Winamp wasn’t open source because its license, the WCL, wasn’t open source.







  • Trademarks have to be enforced or they can be lost, so it makes sense to be overbroad about them. You say you could have fought it but that doesn’t mean you were legally in the right.

    In this case, everything on their site is legal and above board.

    Admittedly, Nintendo doesn’t care if what you’re doing is legal if it could cut into sales of current systems, games, or merchandise - they’ll issue takedowns regardless. That’s why videos of people demoing the MIG Switch got taken down for copyright infringement, for example. But given that every system this can extract games from already has its entire library available online in the form of pirated ROMs, getting it taken down won’t do anything for their bottom line.

    In fact, Nintendo taking legal action against products like this would encourage piracy of their games. If a consumer wants a backup of their physical game cartridge library and the tools to create such backups are made unavailable or harder to access due to Nintendo’s actions, that consumer is likely to simply download the ROMs instead. That’s already piracy, and it’s only a few clicks more for the user to download ROMs for games they don’t own (and if you’re already legally a pirate, that line in the sand is awfully faint). And sites that host ROMs for the Gameboy Advance probably host ROMs for newer systems, too - including the ones that Nintendo actually cares about - so it’s in Nintendo’s best interest not to push those consumers in their direction.