Personally, I’d probably prefer to see Fallout 3/4/NV converted to an isometric turn-based engine.
However, I know I’m old and have a niche opinion on such things, so I genuinely wish them good luck :)
Awesome. That’s definitely my kind of thing, and I maybe I can nudge a few folks to post some stuff :)
It seems mostly digital/programming/random based stuff from the examples - though by the description above (and wikipaedia’s definition) it sounds like you’d also take more traditional algorithmically generated geometric abstract paintings? i.e. a painting produced following a very strict algorithm/sequence/permutation?
Looking at some of these… I’d never even considered sectioning them by genre - mine’s mostly by physical location - if I want to play that game, where’s it already installed?
So there’s :
Desktop, Laptop, Deck Internal, Deck SD1 (and SD2, 3 & 4 for removable SD cards)
Then like most people, I’ve got a “Complete” and a “Maybe [person’s name]” for ones the missus might enjoy.
The only sort of grouping is “Wheel Games”, which is basically driving games, but the type you want to play with wheel & pedals, not just a controller. My wheel and pedals aren’t set up permanently, so when they are set up, I pretty much only play all the Euro Truck/Bus Sims, Dirt Rally, F1, Revhead, BeamNG sort of games etc.
I don’t remember it being that bad… but on the other hand, everything you’ve written above sounds familiar, and probably true.
I definitely remember being annoyed about a few things, but overall still had a “actually, I’m glad I read that” by the end.
It probably helped that there was at least 10-15 years between when I last saw Voyager, and when I picked up a cheap copy of the book.
If you’re open to slightly less canon sources, there was a Voyager novel “Homecoming”, which pretty much covers this scenario. It’s generally positively received. Might help “scratch that itch” a bit?
Both sides were in a big grump with the other, leading to angry blog posts, spurious DMCAs, crowdfunded legal defences, and eventual amicable settlement due to intervention by bees.
Thanks, bees!
For your first time, either is definitely good enough. They’re both pretty full featured, and they both follow “normal” editing conventions - so if you want/need to use a different program in future, you already know how to use 90% of it, you’re just looking for where the buttons are. It’s all very transferable learning.
As mentioned by another reply, there’s currently a lack of hardware acceleration for timeline playback in Kdenlive which means if you’re really stacking the effects up, you won’t be able to play back in the timeline at full frame rate until you pre-render. It won’t make any difference in simple edits.
I think the fact she got lightning-bolted by a sad puddle sort of ruined the dramatic impact of her death.
I spend a hundred quid or so, every year for the last ten years on Steam (Steam for Linux onwards), but in exchange for that, I have several hundred quality games - probably more than I can ever play in my lifetime.
How are people spending so much on imaginary gold rings for “Sweetshop Diamond Solitaire Saga Origins”?
Is it simply a matter of there’s 100 of them for every 1 of me?
I never really bothered with the multiplayer mode in it - I know the game was built with a multiplayer back end, but they did promise a single player mode, and they do present the game as having a single player/solo mode.
Obviously different things annoy different people, and I do get what you mean about quitting and restarting etc, but it was enough for me to stop bothering to play it and play X4:Foundations instead. I did still get over a hundred hours play out of it, so I don’t exactly feel hard done by, but if quitting to the main menu works, then it’s clearly mechanically possible for them to let you pause it, they just didn’t want to.
I hate not being able to pause a game, particularly a single player game. I think Elite Dangerous solidified my hatred of this, by not telling you the game is still running when you’re on the “pause” menu.
“B-B-BU-BUT it’s a simulation and you can’t pause real life so it makes it more real”
It’s a game, even if it’s a simulation game. It’s a toy for grown-ups. A very nice and fun and relaxing toy, but a toy nonetheless. It’s not more important than a phone call, call at the door, crying child, hungry cat, partner who needs a hand with something etc.
This probably extends to being able to save anywhere and rejoin later, but I think that one is covered pretty well by everyone else :)
You might find a few video tutorials to help work out the settings - I feel like I had to try things several times before I could make sense of it.
I was trying to smooth out some panning shots taken on an unsuitable tripod, which kept sticking and jumping, or changing speed. I think I had it zoomed in a bit and cropped, which gave it the space to shuffle the image up/down/left/right a bit. Beyond that, I can’t remember the settings. It didn’t make the footage perfect, but it made it watchable and usable.
Anyway, let us know how well it works (if at all).
Good luck!
The video editor Kdenlive has a stabilise clip option, which works by comparing the position of pixels. It’s quite good at smoothing out occasional judders.
There’s a bit of info about how it works here: Kdenlive Manual - Clip Stabilise
Thank you, and likewise. It’s good to know I’m not the only person using a pseudonym. I guess everyone else is using their real names :)