Always use /dev/disk/* (I use by-id) for RAID, as those links will stay constant even if a disk is renamed (for example, from sdb to sdd).
redditor since 2008, hoping kbin/the Fediverse can entirely replace it.
Always use /dev/disk/* (I use by-id) for RAID, as those links will stay constant even if a disk is renamed (for example, from sdb to sdd).
Because the games that run on the Steam Deck are PC games, no emulation required. It’s a joke.
ZFS has triple parity support for RAID-Z (basically RAID-5/RAID-6/RAID-7 with better data safety guarantees), so there’s that.
The X370 Taichi was considered one of the best boards of the generation, so I’m pretty sure they improved.
Mine’s still going strong in a friend’s computer 7 years later, with a Ryzen 5600.
Is the difference between them and Steam really that great in practice though? This link has 30583 games that seem to only exist on Steam. But yeah, there’s probably no paid deals involved. Still not a huge difference in practice IMO.
Mostly for finding information that for whatever reason can be difficult to find using search engines. For example, I’ve used ChatGPT to ask spoiler-free questions about plot points in books I’m reading, which has worked rather well. It hasn’t spoiled me yet, but rather tells me that giving more information would be a spoiler.
Last time I tried to look something up on Google, carefully, I got a massive spoiler for the end of the entire book series.
I also use it for code-related questions at times, but very rarely, and mostly when using a language I’m not used to. Such as when I wrote an expect script for the first (and perhaps only) time recently.
I’m pretty sure they were referring to how the more common sizes are 1, 2, 4, 8, 10, 12 TB and so on. 6 is semi-common. 5 is relatively rare, so they probably didn’t realize they exist.
Helpful yes, but far from enough. It only helps in some scenarios (like accidental deletes, malware), but not in many others (filesystem corruption, multiple disks dying at once due to e.g. lightning, a bad PSU or a fire).
Offsite backup is a must for data you want to keep.
I did read the article… Why do you think the parent commenter didn’t?
It’s always possible to re-encode video; it’s usually called transcoding. However, you lose a bit of quality every time you encode, so you might not gain much in the end. You can offset a bit of the quality loss by encoding at a higher bitrate/quality factor/etc than you otherwise would, but that of course takes up extra space.
LCD for extra brightness? I don’t think you’ve been keeping up as mobile OLEDs are usually brighter than mobile LCDs. Not that there are many LCDs left.
The Nokia XR21 is one LCD phone released in 2023:
IPS LCD, 120Hz, 450 nits (typ), 550 nits (HBM)
Another phone with brightness listen on gsmarena is the Oukitel WP30 Pro:
IPS LCD, 120Hz, 430 nits
Take a few popular OLED phones for comparison…
Galaxy S24: Dynamic LTPO AMOLED 2X, 120Hz, HDR10+, 2600 nits (peak)
iPhone 15: Super Retina XDR OLED, HDR10, Dolby Vision, 1000 nits (HBM), 2000 nits (peak)
Or for consoles, Steam Deck LCD is about 400 nits, while the OLED is up to about 600, or 1000 in HDR.
I’m all for open source services, but realistically, what potential issues are there with using GitHub?
Every contributor has a copy of the Git repo, so isn’t the worst case basically losing access to issues and similar data? And even that is very unlikely.
Yep, that was beyond ridiculous IMO. Not sure how they felt it made enough sense to turn into a big season-long thing, affecting the entire future timeline of Star Trek.
Though I think Species 10-C (season 4) was an awesome episode that is rather underrated.
This is less of an issue in multiplayer games, as they rarely have very narrow FOVs by default. The worst offenders are often console ports and slower first-person games.
FWIW while it's a competitive advantage with high FOV, if there is a slider, it's still fair since everybody can use a higher FOV if they want to.
It's not all advantage though, aiming gets harder (aside from the distortions).
I don't see why it matters at all in single-player. So what if it makes the game easier? Who cares?
The fact that I don't have to stop due to almost vomiting also makes it easier in a way, but I really don't mind.
The fact that the optimal FOV differs on a per-player basis is of course exactly why I want a FOV slider everywhere. I usually prefer about 105 degrees horizontal (in 16:9), while some modern games default in the range 75-85.
FOV slider and option to disable head bob if present. Games with a too narrow FOV and/or head bob are unplayable for tons of people who suffer from motion sickness, and it's such a shame to have so many good games ruined by it.
The strange thing is that I've never seen any kind of AdBlock notice/warning on YouTube, ever. I'm also using uBlock Origin.
That’s not far from reality. Quantum computers work with qubits.
How is that relevant? RTX 4080 is not a the minimum requirement for Starfield.
Do most editors do that by default? If so, that’s great – if not, it’s just a downside for tabs, if you need to hit enter, backspace out the automatic indents and then press space 30 times rather than just hit enter and have it aligned automatically.
vim seems to auto-insert tabs when you hit enter mid-function definition, at least with standard settings.
Yeah, I see a ton of this under random.
Here’s my front page at this very moment: https://i.imgur.com/4IsJ68f.png