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we learned our lesson the first time, time to put more cops in the dark areas where murders will cripple Norway permanently
we learned our lesson the first time, time to put more cops in the dark areas where murders will cripple Norway permanently
no way the Red Cross finally made its way into a video game
rare W on the misinformation front for YouTube and Twitter, obviously not all platform misinformation is in ads but I’ll take what i can get
easy enough to resolve, since the G stands for GNU just pronounce it the same as that, and since GNU stands for GNU’S not UNIX, it pronounces G the same as GNU, which pronounces G the same as GNU, which pronounces G the same as GNU, which pronounces G the same as GNU, which pronounces G the same as GNU
the worst kind of interactive loading screen is one that is fun on a game that loads quickly.
This is of course a problem that should only be complained about and never fixed, please don’t make your game load slower just so that i have enough time to press buttons
I’m sorry my subtitles worked fine from the beginning so I don’t know what to tell you. I’ve got a pi4 running osmc as my media center if that makes any difference.
oh hey I’ve actually done this recently so a lot of this is fresh for me. Now I had a slightly different use case than you, I had a bunch of AV1 files that wouldn’t run on my pi so I had to convert them to something less GPU intensive. I was finding x265 was indistinguishable for me from AV1, and had a HUGE file size drop, close to a half or even a third. x264 had a larger file size than 265 and looked worse so I don’t recommend it. I did not try VP9 once I was satisfied with 265 but you could try it out and see how it compares. My recommendation is to pick one (shorter) file and run a couple of different transforms on it till you’re satisfied before trying to transform your entire library
Preserving audio and metadata is trivial, just use -c:a copy for audio and -c:d copy for metadata
EDIT: I feel dishonest not mentioning the important caveats regarding my own experiments. My files were 1080p, so the difference between codecs might be less noticeable at that resolution. It was also anime, which is similarly going to be easier to compress and be less distinct between codecs. This is why I cannot recommend x264 because if you can ruin 1080p anime it’ll ruin whatever you’re working with. This is why I recommend picking a sample video and spend a day running a couple test transformations on it to see what you like
Can
I’m starting a new social media which is just pictures and short form video of crabs
if i remember correctly, it would be E2EE (WhatsApp and Messenger are too) but Meta stores the encrypted message on their server
Count Rugen about to drop the sickest album in all of Florin
I've mostly been watching Impulse and Etho. Etho I'll put on my tv and then play minecraft with it in the background
I myself have launched several new git repos in the last decade. Where’s my article TechCrunch?
Did they? I didn’t see it anywhere in the article
I enjoyed a dark room
obligatory not a firearms expert. but assuming that Force Powder is roughly comparable to modern smokeless powder, the biggest thing I’m noticing is that smokeless powder – by getting rid of the inefficiencies of black powder – is powerful enough to blow up your traditional firearm. Now if it’s magic you can possibly adjust the strength of Force Powder to not have this issue, but as manufacturing techniques improve you might end up with different weapon ratings to deal with different strengths of Force Powder. So for example a cast iron cannon with 2 inch thick walls might be able to use a “grade A” Force Powder while a simple wooden musket might only be able to handle a “grade D” Force Powder. (could also be a mechanic for +1 weapons and such)
As an aside, im not familiar with the Pathfinder firearm mechanics but some of the problems with traditional firearms were the guns themselves. so replacing just the black powder isn’t necessarily going to fix y’all’s problems
no idea, if I had to guess it’s the @fediverse tag in the body
I think because it’s actually a Mastodon post, Lemmy renders the first line as the post title because Mastodon doesnt have titles
what you could do is set piston 2 to be on an inverted signal from piston 1, instead of having a unique timing.
what this would do in effect is that piston 2 is extended by default, until an item passes in front of your observer, then piston 2 retracts and piston 1 extends, dropping the item in front of piston 2. and then when the pulse ends piston 1 retracts and piston 2 extends