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Cake day: June 12th, 2023

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  • what you could do is set piston 2 to be on an inverted signal from piston 1, instead of having a unique timing.

    what this would do in effect is that piston 2 is extended by default, until an item passes in front of your observer, then piston 2 retracts and piston 1 extends, dropping the item in front of piston 2. and then when the pulse ends piston 1 retracts and piston 2 extends








  • oh hey I’ve actually done this recently so a lot of this is fresh for me. Now I had a slightly different use case than you, I had a bunch of AV1 files that wouldn’t run on my pi so I had to convert them to something less GPU intensive. I was finding x265 was indistinguishable for me from AV1, and had a HUGE file size drop, close to a half or even a third. x264 had a larger file size than 265 and looked worse so I don’t recommend it. I did not try VP9 once I was satisfied with 265 but you could try it out and see how it compares. My recommendation is to pick one (shorter) file and run a couple of different transforms on it till you’re satisfied before trying to transform your entire library

    Preserving audio and metadata is trivial, just use -c:a copy for audio and -c:d copy for metadata

    EDIT: I feel dishonest not mentioning the important caveats regarding my own experiments. My files were 1080p, so the difference between codecs might be less noticeable at that resolution. It was also anime, which is similarly going to be easier to compress and be less distinct between codecs. This is why I cannot recommend x264 because if you can ruin 1080p anime it’ll ruin whatever you’re working with. This is why I recommend picking a sample video and spend a day running a couple test transformations on it to see what you like











  • obligatory not a firearms expert. but assuming that Force Powder is roughly comparable to modern smokeless powder, the biggest thing I’m noticing is that smokeless powder – by getting rid of the inefficiencies of black powder – is powerful enough to blow up your traditional firearm. Now if it’s magic you can possibly adjust the strength of Force Powder to not have this issue, but as manufacturing techniques improve you might end up with different weapon ratings to deal with different strengths of Force Powder. So for example a cast iron cannon with 2 inch thick walls might be able to use a “grade A” Force Powder while a simple wooden musket might only be able to handle a “grade D” Force Powder. (could also be a mechanic for +1 weapons and such)

    As an aside, im not familiar with the Pathfinder firearm mechanics but some of the problems with traditional firearms were the guns themselves. so replacing just the black powder isn’t necessarily going to fix y’all’s problems