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If you’re using a VPN for privacy, downloading torrents, etc you should be using a solution with a killswitch that doesn’t allow traffic through if the VPN goes down.
Nice. Software developer, gamer, occasionally 3d printing, coffee lover.
If you’re using a VPN for privacy, downloading torrents, etc you should be using a solution with a killswitch that doesn’t allow traffic through if the VPN goes down.
I saw a few others, but the ones I looked at were basically instruct layers where you’d need to add your own parser. I didn’t find anything (in my 3 minutes of searching) that offers an openai chat completions endpoint, which is probably the main stopper.
I believe that’s because those two APIs support function calling, open source support is still coming along.
The complexities involved, even with solutions, are just too much for current humans. Genetically engineering ourselves could work, though I’m more in favor of just digitizing ourselves ha.
I’m not actually and you tell from that. Did you follow a guide / what precise steps did you perform?
My pleasure. Feel free to reach out if you have additional questions.
I do recommend this example docker compose though: https://github.com/n8n-io/n8n/tree/master/docker/compose/withPostgresAndWorker
That one spins up N8N with a worker that handles your workflows, which is useful if you want to scale up in the future. In any case either compose file would let you access N8N locally on port 5678, and the port can be altered in the compose file itself, where you change the left side to the port you want. https://docs.docker.com/compose/compose-file/05-services/#ports
Traefik is just a reverse proxy. All that really matters is the ports you have it listening on and your current, if any, reverse proxy. And even if your preference is say, nginx w/ npm (nginx proxy manager) that’s not to say you can’t just reverse proxy to Traefik (though not recommended).
I will say however that Traefik is not required for N8N, it’s just an example in their docs. All it does is listen on port 5678, so you just use that port in your reverse proxy configuration. They do have a docker compose file without Traefik here: https://github.com/n8n-io/n8n/blob/master/docker/compose/withPostgres/docker-compose.yml
In the settings under options -> gameplay you can turn off “5% generated heroes” which prevents that behavior you mentioned.
Seconded. The Android version runs extremely well and feels purpose built for mobile (looking at you, Slay the Spire).
Time to plan that week for PTO.
I’ve been using Porkbun for over 5 years and haven’t had any issues. I switched from a mix of Google Domains and Namecheap.
Generally the country based TLDs have that problem. That isn’t unique to porkbun or .de
I see we have like minded bosses lol
Valheim man. I need to find another group to play that with lol. Such a great game. Such a bummer the new content each release is more endgame content and I just want to grind from scratch on a new save but never get to the new content.
I wish my sister were as principled. She and I created our accounts back in 2010. Being simple kids we used our names, mine was taken so I modified it. Hers wasn’t, so she ended up with an “OG username”.
Long story short that OG username resulted in her email accounts and Minecraft account getting stolen, with the assholes threatening to hack her bank accounts if she recovered it. I worked with her to secure all her stuff and she recovered her account. The “hackers” then harassed her for a few months and eventually gave up.
A couple years later it got stolen again. How? One of her old emails on the account was a custom one she made. The domain expired and someone registered it and used that to recover the account somehow (even though it wasn’t the email on the account at the time).
She contacted Mojang again, and they basically just closed the account because it had been stolen twice.
Instead of fighting my sister just made a new account and bought the game again…
I just play while appearing offline, but that’s a good idea if I don’t want to be appearing offline and I don’t want my playtime to be visible to them lol.
OP is not referring to private lobbies in a game, they are referring to marking a game private on Steam itself, a feature that hides from the world (and your friends) that you own or interact with a game.
https://help.steampowered.com/en/faqs/view/1150-C06F-4D62-4966
They’re basically asking if anyone who uses the feature has had the info leaked by Steam.
Disagreed. If it requires a server side element, it incurs an ongoing cost and a subscription can be justified. And to clarify, by “requires”, I’m referring to the functionality, not having it shoveled in. And the price should be realistic.
Some apps do this well, Sleep for Android is an example that comes to mind. Free with ads, ad-free is an inexpensive one time purchase. You can also purchase additional plugin apps that add functionality that isn’t required or even useful for most people. And finally, they have a cloud plugin app to let you backup your data, you can pay for their cloud subscription which is $2.99 a year, but you can also just use other cloud for storage like Google drive.
Reject UUID embrace ULID.