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Cake day: July 2nd, 2023

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  • Assuming a D&D 5e game, I load Kobold Fight Club and click until I find monsters I can build a little story around.

    A while back (including enemies from Tome of Beasts) I got Spawn of Akyishigal and Giant Ants, and after a few overland battles they found a beleaguered anthill.

    By the next session I had my dungeon made and some lore surrounding it.

    The giant anthill had carved its way into an ancient tomb of an orcish warlord who had managed to seal the Demon Lord of Cockroaches with her in an attempt at everlasting life. The actions the players take can result in her rising as a Mummy Lord or in Akyishigal being freed.

    All from going “Hey, these enemies work well together.”

    Here’s a link to it:

    The Mirrored Tomb of Yeskarra


  • My fighter against an assassin who we suspected killed an NPC in the first session.

    We are down in the mud, grappling. I fumbled my sword and he got me good (crit), leaving me quite vulnerable. The other party members were nearby but not in range.

    I pulled out a dagger and got a crit of my own, ending his life with less than 5 hp left of my own.

    Later that night I realized that dagger I’d killed him with was looted from the NPC’s pack. I’d gotten revenge on her behalf, using her own knife against her murderer.













  • Keeping it strictly in D&D terms, I’d give it a Legendary Resistance that can be used each round as a reaction. Each time it’s used it also consumes one of the multi attacks.

    In this way the enemy avoids being crippled but is still weakened for the round and the players get less bruised for it. It feels they’ve earned it rather than wasted a resource.

    Narratively it’s rearing back to avoid a blow so it can’t bite this turn, or a claw parries. Maybe the spell that was supposed to entangle instead damages a wing, halving flight speed.

    Turn those resistances into opportunities to strike back.