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Joined 1 year ago
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Cake day: June 18th, 2023

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  • The best 4X combat. Huge variety of units and sides (need DLCs though). Unique game in that it just focuses on combat, no diplomacy (it sux in all games anyway) no spies (also sux in other games), and simple but reasonably good (and different for different races) economy. It focuses at one thing - combat, drives it to perfection and the rest of the game design narrow focused to support that.

    Being W40K helps with richness of the fluff, if this is important for you.










  • As one physicist to another, the most important thing in the code are long variable names (descriptive) and comments.

    We usually do not do multi-people multi year projects, so all other comments in this page especially the ones coming from programmers are not that relevant. Classes are cool, but they are not needed and often obscure clarity of algorithmic/functional programming.

    S. Wolfram (creator of Mathematica) said something along these lines (paraphrasing) if you are writing real code in Mathematica - you are doing something wrong.


  • As one physicist to another, the most important thing in the code are long variable names (descriptive) and comments.

    We usually do not do multi-people multi year projects, so all other comments in this page especially the ones coming from programmers are not that relevant. Classes are cool, but they are not needed and often obscure clarity of algorithmic/functional programming.

    S. Wolfram (creator of Mathematica) said something along these lines (paraphrasing) if you are writing real code in Mathematica - you are doing something wrong.