Oh? Does this mean they are finally starting to actually lose business because of how shitty the product is?
They wouldn’t be whining about being hated if it didn’t impact their bottom line…
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
Oh? Does this mean they are finally starting to actually lose business because of how shitty the product is?
They wouldn’t be whining about being hated if it didn’t impact their bottom line…
They were pretty well done. Most of the time something suddenly happening is a good scare, and AW2 had several events like that. The first cultist encounter with a big guy bursting through a wall, for example.
But I might agree that some of the full-screen scares that just flashed an image over the screen along with a loud noise were a bit cheap.
It would be madness!
Nice, 250 posts and comments a year, on average more than one of either each day when combined! That seems like a normal amount that no sane person would exceed.
This does seem like a regression, though.
I’ve definitely made changes from off-instance accounts before.
ARM isn’t exactly efficient when used for performance-demanding things. It excels a low power efficiency, but as soon as you throw a persistent heavy process at it, it’ll gulp down a battery all the same.
And x86 has been catching up on both sides. Standby times are only getting better.
Wait until you find out about the child labour stuff.
There may not be sweatshops in the developed world, but you can bet your ass a lot of roblox “dev studios” are really just one or two adults, exploiting a bunch of kids for free labour via discord.
Oh, and then there’s the fully integrated speculative market for assets and cosmetics, where ten-year-olds gain and lose thousands of real dollars in robux.
The ecosystem around Roblox is a complete shitshow that no sane parent should allow a kid anywhere near.
It wasn’t for me, either, but I’m fairly certain the point of Goat Simulator is that there isn’t one.
And you can actually still buy it there. Though for the now increased price.
Could we get that for recording, too?
Everything runs on an API, including steam.
The simple fact that Epic allows API proves that they not tracking and datamining people’s information
That’s not how anything works. Even literal spyware would have to make use of some APIs. The acronym literally just refers to a interactive protocol between software applications.
AFAIK, legendary, the python application which Heroic uses to interact with Epic services was created by reverse-engineering the Epic store API used by their launcher, not by implementing some public spec they freely provide. It’s essentially a workaround they haven’t bothered shutting down. For now Epic hasn’t blocked it, but that’s not the same as an endorsement.
Legendary may not have implemented the parts of the Epic launcher that collects user data, but that doesn’t mean Epic doesn’t do that.
I mention Linux, because that is the primary use-case for Heroic. I entirely forgot it works on Windows.
I’m under no illusions about how Steam works, but to claim EPIC of all companies is any better, is beyond rich.
GOG I can agree with, but even they have some games that don’t work quite right without galaxy. That may improve, as those APIs are being reverse-engineered, as well.
Steam maintains the right to erase a user’s game library without a refund
So does GOG and Epic. The only difference is that there’s a third-party downloader for their libraries.
All three storefronts sell at least some games with executables that function entirely on their own, no launcher necessary once the game files are acquired.
All three also sell some games that can be shut down by their respective developers or publishers, or rely on other services that may not stick around.
Fortnite is riddled with overreaching anti-cheat. No shit it wont run on linux.
GOG doesn’t sell you anything more than a license, either. The difference is that you can download and keep the game forever.
Except you can actually do that with a lot of games on steam, too. These games don’t need steam, which means you could completely uninstall steam, and the game .exe would still work.
Worth noting, it is a publisher, not a developer. They fund and publish games from a litany of studios and probably own a lot of the IPs, and this leaves their partner studios in a precarious position, but as of yet, no studio has shuttered because of this.
It’s a crypto game. They’re basically all dead by now, and firing drd wasn’t going to save this one.
They seem to be getting back into it.
There was Alyx, at first. But today there’s Deadlock, two more rumoured games, and now this?
And?
No-one is suggesting we pre-order.
You can fully expect what comes out to bee good, and still be smart enough to wait and see.
Interesting.
Thank god it isn’t Epic.
And Remedy finally self-publishing, hallelujah.
It doesn’t.
The limit is set by the people hosting your specific instance, as they’re the ones who then have to host that image.
Different instances have different limits.
You can use other image hosts, tho, as long as they give you a direct image link. Just plop it into the url field/use it in a markdown image, instead of uploading to lemmy.