The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.

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Joined 3 years ago
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Cake day: July 24th, 2023

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  • Telltales Batman is on my TODO list, gotta get on that. IMO the first TT Borderlands was fairly fun, haven’t touched the second season.

    It’s been several years since I played LiS, so the details of the game are a bit hazy. I recall it feeling bit lame on the beginning, but it did ramp up quite a bit towards the end. The beginning was (mostly) some school drama, like some girls acting like absolute brats and dealing with that.

    The first episode is free on steam, btw. If you’re on the fence, try it out before purchase.


  • I’ve only played through the first LiS “season”, it’s all right. Gameplay is pretty similar to Telltale’s Walking Dead/Wolf Among Us/etc -if you enjoyed those, you probably will enjoy LiS.

    If you aren’t familiar with Telltale’s games, theyre “adventure games”. Quotes because they don’t really have a “verb menu” or inventory puzzles etc like the traditional point&click adventure games. They’re more of a interactive stories with few branching paths/choices, kinda walking-sim adjacent ish.

    I’d recommend the Walking Dead or Wolf Among Us over Life is strange, but it isn’t bad either.







  • it’s kinda wild, they duplicated the data several times to supposedly help loading times on mechanical hdd’s. I guess to keep data sequential and minimize seeks?

    And yet, I guess it was technically true:

    Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases.

    I don’t know how long the loading times in the game are, as I don’t play this. But surely +/- few seconds is negligible vs 130 GB duplicated data.








  • Chants of Sennaar was great! Had an absolute blast trying to work my way through it. I probably sounded like I was playing Baba Is You when trying to wrap my head around the glyphs (?) and the messages they try to convey.

    Figuring out the symbols, their meaning and then using them properly to translate between different people was surprisingly rewarding and fun. I wouldn’t have minded if the game had a bit more gameplay, but at least it didn’t overstay it’s welcome.


  • depends. high refresh rate is great if you play fast moving games. The difference is pretty much “same” as 30->60 when going from 60 to 120, for example. After seeing something at eg. 120 fps, “60 feels like 30, kinda” - just a personal observation.

    For turn based 4x games, isometric rpg’s etc, probably won’t make much of a difference.

    FPS, racing, etc fast? yea, it’s great.

    edit: if you’re a movie enthusiast, 144 Hz screen might make sense if you watch a lot of stuff which is 24 fps. As 144 (and 120, for that matter) divide evenly with 24, making the tiny judder go away compared to 60 Hz screen.



  • Been chipping away with Sherlock Holmes: The Awakened (the 2023 remake).

    For those not in the know, it’s Holmes vs Cthulhu puzzle/adventure game.

    I played the original and the remaster ages ago, tried the remaster few weeks back and… apparently it’s the kind of jank I just don’t want to deal with in current day.

    A week or two forwarnd and the remake popped up on my promotional emails and instantly picked it up. Gotta say, it feels good to me. Modernized controls, a lot more modern visuals, content has been changed quite a bit, and a DISTINCT LACK OF CREEPY WATSON - HOW DARE THEY!!! (/s)

    Among the modern comfort features it seems the game is fairly easy, it allows the player clumsily dummy through the puzzles - though missing some points while doing so (points unlock essentially just clothes/glasses/hats/beards for Holmes and Watson - non-critical but neat stuff). Essentially you can just bruteforce solutions because wrong options get removed from the pool of options when used, until only correct options remain. I guess the higher difficulty levels would fix this, but… eh, sometimes I’m dense. Occasionally you can come to a solution too quickly, which then closes doors to some side-puzzles, eg.

    spoiler

    in New Orleans, I somehow entirely skipped a step due to obtuse ui, later figured out that “the animal who ate the fingers is a raccoon”, but the story had already progressed further, can’t track the darn animal, even if I can visually see the damn nest, but can’t obtain the item anymore. argh.

    But I guess I just dummied my way through. OH WELL, not like I’m aiming for 100% completion.

    tech-babble about tech:

    spoiler

    I’m playing it on linux and the game runs beautifully. It is a UE4 game, but haven’t seen a single stutter, runs all settings cranked at stable 120 fps, could probably run higher but I don’t see the point for doing so. The native 100% resolution + AA leaves horrid jaggies, but DLSS Quality (+ latest .dll with enforced transformer -model & sharpness) looks better to me. Kinda wish games offered resolution scale settings beyond 100% and/or dlaa (but the game probably pre-dates dlaa?).

    LOD could allow a bit more distance for the pop-in, some smaller objects switch to low-poly absurdly close (like 2 meters?), in general the lod-pop-in is fairly noticeable on trees and bigger structures. Let me know if there’s some ini-tweak/mod for this, thanks.

    arch, heroic-launcher, proton-ge, 5800x3d, rtx3090, kde/wayland. 1440p 120Hz.

    Overall, it’s been a nice ride, with maybe some nostalgia-goggles. The vibes & visuals the game have are cool & spoopy. Voice acting in general is (imo) fine, though I must admit I do feel like I miss the original voice acting. Puzzless are idiot-passable, as proven by yours truly.

    Can’t wait to finish the game :)