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Joined 1 year ago
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Cake day: June 1st, 2023

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  • They even literally have a section of the article that says they “see Fair Software as an alternative model to the free and open source software model”, and they think it’s superior because the “developers can profit”.

    Newsflash: the developers usually see fractions of those cents while most of the money goes to the management and shareholders of the company that employs them. Hmm, doesn’t seem fair to me.

    Also, developers can and do profit from FOSS in many ways, but the most popular models are with commercial support, SaaS offerings, and additional functionality (like providing a web interface, clustering manager or other external piece of the puzzle to solve the problem at scale in enterprise).

    Like you said so succinctly: propaganda website to make rug pullers like Elastic and Hashicorp look better.



  • Accurate, but not bad, yes. It turns out standardized base systems and ABIs are important to an ecosystem.

    Linux tried the disorganized free-for-all for two decades, and what we got was fragmented “Ubuntu admins”, “debian admins”, “redhat admins”, “suse admins”, and a whole shitload of duplicated effort in the packaging ecosystem, only for half the packages out there to be locked to Ubuntu or RHEL. So the corporate interests, and a fair number of the community efforts, centralized their problems and solutions into a small standardized suite in Mesa+Wayland+systemd+Pipewire+flatpak, etc

    The result is a ton more interoperability, a truly open ecosystem where switching your distro doesn’t mean hiring different people and using different software, and a lot more stability and maturity.

    And hey, if a user or distro wants to do their own thing, they can make and own their niche, same as before. Nothing lost.

    It’s been kind of wild to watch over the past 15 years or so, makes me very hopeful for the next 15.


  • No no you don’t understand. The evil corporate overlords abused their power to force a choice on a developer, even though that choice was objectively the right choice and the developer was throwing a tantrum.

    This is truly awful. We must not let evil corporations, no matter their credentials, expertise, and decades of beneficial partnership with open source, tell immature and short sighted developers how to develop.





  • Never ask a man his pay, a woman her weight, or a data horder the contents of their stash.

    Jk. Mostly.

    I have a similar-ish set up to @Davel23 , I have a couple of cool use cases.

    • I seed the last 5 arch and opensuse (a few different flavors) ISOs at all times

    • I run an ArchiveBot for archive.org

    • I scan nontrivial mail (the paper kind) and store it in docspell for later OCR searches, tax purposes etc.

    • I help keep Sci-Hub healthy

    • I host several services for de-googling, including Nextcloud, Blocky, Immich, and Searxng

    • I run Navidrome, that has mostly (and hopefully will soon completely) replace Spotify for my family.

    • I run Plex (hoping to move to Jellyfin sometime, but there’s inertial resistance to that) that has completely replaced Disney streaming, Netflix streaming, etc for me and my extended family.

    • I host backups for my family and close friends with an S3 and WebDAV backup target

    I run 4x14TB, 2x8TB, 2x4TB, all from serverpartsdeals, in a ZFS RAID10 with two 1TB cache dives, so half of the spinning rust usable at ~35TB, and right now I’m at 62% utilization. I usually expand at about 85%



  • My favorite city builder in decades. A few notes.

    Pros:

    • Easy mode is relaxing and quite easy.
    • Medium mode is a fun challenge at first, eventually becoming fairly chill as you advance in skill and confidence.
    • Hard mode is always fairly hard, especially on harder maps.
    • There are many resources to manage, but none that feel burdensome.
    • The game is extremely thematic, it feels alive with charm.
    • Graphics are excellent, though sometimes graphical glitches can still be encountered.
    • The water. It’s so hard to explain to someone who hasn’t encountered this system before, but water is life in this game, and it’s both beautiful graphically, and extremely well simulated by physics. Learning to control the water, and see the shortest paths to end water scarcity with beaver engineering is an amazingly fun and unique aspect of the game.
    • Mods are well supported and the community is vibrant.

    Cons:

    • Not a ton of content. They’ve been very good about adding new mechanics (badwater, extract, etc) but there’s still just 2 races of beaver and a dozen or so maps.
    • No directed experience. In similar games I’ve enjoyed a campaign, challenge maps/scenarios, weekly challenges, a deeper progression system, just… Something to optionally set your goals. There’s nothing of the sort in the vanilla game. It’s fully open ended and there’s only one unlock outside of your progress though the resource tree in a map.

    All in all, I highly recommend it, especially at the modest asking price. If you love city builders, charming and beautiful art, thematic settings, dynamic challenge, and solution engineering, this is a fantastic game for you.

    Other games I’ve enjoyed that scratch similar itches:

    • KSP
    • Cities: Skylines (but Timberborn has been far more compelling)
    • Factorio
    • Mindustry
    • Planet Zoo (Timberborn has less of a directed experience, but is otherwise completely superior)
    • Gnomoria
    • Banished
    • Tropico series (though I view this as more casual)

    Get it and have fun is my recommendation.









  • Yeah, you should be scrubbing weekly or monthly, depending on how often you are using the data. Scrub basically touches each file and checks the checksums and fixes any errors it finds proactively. Basically preventative maintenance.
    https://manpages.ubuntu.com/manpages/jammy/man8/zpool-scrub.8.html

    Set that up in a cron job and check zpool status periodically.

    No dedup is good. LZ4 compression is good. RAM to disk ratio is generous.

    Check your disk’s sector size and vdev ashift. On modern multi-TB HDDs you generally have a block size of 4k and want ashift=12. This being set improperly can lead to massive write amplification which will hurt throughput.
    https://www.high-availability.com/docs/ZFS-Tuning-Guide/

    How about snapshots? Do you have a bunch of old ones? I highly recommend setting up a snapshot manager to prune snapshots to just a working set (monthly keep 1-2, weekly keep 4, daily keep 6 etc) https://github.com/jimsalterjrs/sanoid

    And to parrot another insightful comment, I also recommend checking the disk health with SMART tests. In ZFS as a drive begins to fail the pool will get much slower as it constantly repairs the errors.



  • ZFS is a very robust choice for a NAS. Many people, myself included, as well as hundreds of businesses across the globe, have used ZFS at scale for over a decade.

    Attack the problem. Check your system logs, htop, zpool status.

    When was the last time you ran a zpool scrub? Is there a scrub, or other zfs operation in progress? How many snapshots do you have? How much RAM vs disk space? Are you using ZFS deduplication? Compression?