III. if you spend money on a Ubisoft game, you get what you fucking deserve.
III. if you spend money on a Ubisoft game, you get what you fucking deserve.
Yes, which means that issues stay open for 5+ months, with absolutely no communication from the dev. Every time you have to pray that they didn’t abandon the app, and that they will come back and fix your issue.
This wouldn’t be a problem if they communicated more often or did smaller releases. And it was fine when I paid something like 2€, but it’s no longer fine when paying 20€.
I honestly regret buying Sync for Lemmy. With the higher price I expected better communication, but it’s continuing the same as it was - going AWOL for months at a time, with very sporadic updates.
If you bend the tip just right, it can act like a pogo stick
They were definitely in the good parts!
FATWS was pretty bad. The production issues were very noticable - the “villain” suddenly went from fairly reasonable to a murderous psychopath, the pacing was all over the place, and the final confrontation had a nothing-resolution. How did the politics change afterwards? How was the problem solved?
There were some good parts as well, but let’s not act like it was well-written or coherent.
I’d agree with you if studios producing actual high-quality games (like Elden Ring or Baldur’s Gate 3) were hurting for money, but they don’t appear to be. So what is the justification for the higher price? All I see is more money being shoveled towards investors, or used to buy (and bleed out/close) smaller studios.
Just as a warning, the macvlan stuff isn’t well documented and seems to have hard limits. I worked with it a couple of years ago and had to eventually read a lot of Docker code to figure some stuff out, and the host was only able to successfully set up 4 macvlan networks at a time - the fifth (and any following ones) were never reachable, even though I used the same scripts as for all other ones.
Things might have improved in the meantime.
Please stop projecting positions onto me that I don’t hold. If what people told the OP was that LLMs don’t plagiarize, then great, that’s a different argument from what I described in my reply, thank you for the answer. But you could try not being a dick about it?
But the system isn’t designed for that, why would you expect it to do so? Did somebody tell the OP that these systems work by citing a source, and the issue is that it doesn’t do that?
If your issue with the result is plagiarism, what would have been a non-plagiarizing way to reproduce the information? Should the system not have reproduced the information at all? If it shouldn’t reproduce things it learned, what is the system supposed to do?
Or is the issue that it reproduced an idea that it probably only read once? I’m genuinely not sure, and the original comment doesn’t have much to go on.
I’ll get downvoted for this, but: what exactly is your point? The AI didn’t reproduce the text verbatim, it reproduced the idea. Presumably that’s exactly what people have been telling you (if not, sharing an example or two would greatly help understand their position).
If those “reply guys” argued something else, feel free to disregard. But it looks to me like you’re arguing against a straw man right now.
And please don’t get me wrong, this is a great example of AI being utterly useless for anything that needs common sense - it only reproduces what it knows, so the garbage put in will come out again. I’m only focusing on the point you’re trying to make.
Those were their first tests, of course there is a high chance they won’t run on all system configurations (especially since things like WINE comparability were likely detailed later). You should try artifacts built with the current version of the format (3 IIRC) if you want to give it a fair shot.
I just tried the current redbean build on Linux AMD64, and everything worked as expected (both launching directly, and through sh
). Which examples did you specifically try? Which sh
version do you use (I have 5.2.26(1)-release (x86_64-redhat-linux-gnu)
)?
The cosmopolitan
README has a section on the WINE thing, if you want to try and get it running.
No, it also works for ARM - you can even build a fat binary with an ARM -> x86 translation layer, i.e. one binary for both architectures!
KDE Plasma is my favourite Windows distribution! So much faster than Safari.
Or by making the PSN account an optional feature, the way these shitty integrations almost always were.
Why wait until then? I’m rating what I’ve seen and played so far. I’ve gotten to the middle of the third stage in my first few runs yesterday. That’s far enough to get a good feeling for the gameplay, and to see a good part of the meta progression.
If later parts turn out to be bad, I can always change my review.
Why? The devs can just go with another publisher. Or does Annapurna own the IP?