Just as a warning, the macvlan stuff isn’t well documented and seems to have hard limits. I worked with it a couple of years ago and had to eventually read a lot of Docker code to figure some stuff out, and the host was only able to successfully set up 4 macvlan networks at a time - the fifth (and any following ones) were never reachable, even though I used the same scripts as for all other ones.
Things might have improved in the meantime.
I’d agree with you if studios producing actual high-quality games (like Elden Ring or Baldur’s Gate 3) were hurting for money, but they don’t appear to be. So what is the justification for the higher price? All I see is more money being shoveled towards investors, or used to buy (and bleed out/close) smaller studios.