I write bugs and sometimes features! I’m also @CoderKat@kbin.social.

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Joined 3 years ago
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Cake day: June 21st, 2023

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  • Yeah. I don’t know what these “just post” types think it’s like. I tried making some relatively niche posts early on, trying to spark discussion in communities for some games I was playing. Got a single digit number of comments at most. Sometimes none. Small communities don’t get seen and niche posts in bigger communities are less likely to get votes. It feels very discouraging if you spend 30 minutes to make a post that seemingly nobody even sees.

    Some folks here don’t seem to want to hear it because they badly want Lemmy to be better (and I kinda get that), but where niche communities are concerned, Reddit is unfortunately better.

    Also, the “jUsT PoSt” replies are acting like everyone wants to post. Not everyone does and we shouldn’t be acting like they’re idiots because they don’t want to be the one to make the posts. It’s perfectly valid to want to read other people’s posts. There’s also some stuff you just can’t post and expect it to work. Eg, I read episode discussions on Reddit. Those can really only take off if you post them immediately when the episode airs. It feels like only Star Trek has those here. For every other show, I just go back to Reddit.


  • Heck, I’d say even give money to those big corps so long as they are being reasonable with the price and availability. Reasonable varies by person, of course. But for me, I’ll pay for any $70-90 game (the normal price for new games now in Canada), but stuff like Sims DLC or how the original Mass Effect only let you get DLC through some dumb BioWare credits are cases where I’d pirate no regrets even with my current income.

    After all, there won’t be AAA games if people don’t pay for them. I have (mostly) no qualms with big publishers pocketing a significant profit on those games if they get made well. Bigger problem I have is with games that get rushed to the point of impacting quality, but that’s something I see more for changing how you approach that individual title. Stuff like mistreating staff (crunch time) is a bit iffier. I still lean towards giving them my money, since nobody enters the game dev business without knowing it’ll involve crunch and I do want the devs to be rewarded for their hard work with a commercial success (cause that’s unfortunately just how success is measured in our capitalist society).





  • You definitely still want locks because most people have no idea how to pick a lock and a lot of crime is crimes of opportunity. But I don’t think there’s that much of a difference in most locks. A slightly better lock might dissuade a thief who learned how to pick cheap masterlocks, but someone who truly wants to get in doesn’t even need to pick a lock. I’d hazard a guess that break-ins happen far more often by breaking the window than picking locks.









  • What I’m thinking is removing the railings from around the outcrop and have the railing to all the way to the stair (so that you can’t walk onto the outcrop anymore). Then the outcrop is the perfect place for a model of some kind. Like a countryside train model or a city model or the likes. Something that is just for looks cause there’s no practical reason to walk onto such a tiny outcrop. It’d be a great use of the space and a nice place to display such a thing such that anyone walking up or down the stairs can appreciate it from different angles.




  • I agree with you on those special weapons. I dunno why the heck they made those so rare or expensive while also not being that durable. I don’t find it an issue for most normal weapons, though, especially with the fuse mechanic in TotK. I like how it forces me to vary things up and allows for regular treasure chests or drops to actually give you something you can use (even if it’s basically like a short lasting consumable).


  • I’m with you when it’s generic, way too numerous items like those damned feathers.

    I’m all for collectibles when they’re interesting, meaningful, and not too numerous. But I think most games and especially open world games really just want to pad the completionist time.

    Horizon is a game that did collectibles much better, with the exception perhaps of data points (which aren’t marked on the map for some reason). The collectibles in Horizon are unique, have story, and are usually actually interesting to get to. I noticed often in Horizon, they were just so interesting to either get to (the case for ornaments) or had fascinating story (like the ones that unlock images of the past).


  • I usually dislike weapon durability (eg, in Fallout), but Zelda is the one game where I actually liked it. Perhaps because in Zelda, it was a central mechanic that the game was designed and balanced around.

    For most games, durability is something that the game isn’t really designed around and feels more forced in. When you can repair your gear (as you usually can), durability just means every now and then you gotta deal with the annoyance of repairing.