Trying to repair a spice grinder. After swearing a bunch and cutting up my fingers I gave up putting the original switch and safety lock and decided to cannibalize a new switch from a space heater that isn’t a POS.
Trying to repair a spice grinder. After swearing a bunch and cutting up my fingers I gave up putting the original switch and safety lock and decided to cannibalize a new switch from a space heater that isn’t a POS.
The concept is hilarious and really presses the spite dopamine button in my brain.
It’s an issue of time and scalability. Going from 100 employees to 200 employees wont make the game in half the time. And corporate accounting would rather have 2 mediocre games per year than 1 extremely good game every 2 years, even if it sold 4 times as well since revenue is analyzed within fiscal years and financing isn’t free. Capitalism sucks.