Hey folks, looking for something that scratches an itch. I love the Tales series, but dislike the active combat system. So I’m looking for something in the vein that is low combat or turn based tactical combat.
For comparison, I also enjoy Fire Emblem but wish it was more of an RPG. And have recently replayed Dragon Age: Origins (and wished it was turn based like BG3). In DaO I preferred exploring the Dwarven city over combat by a huge margin.
Graphics don’t matter. Depth of story matters. Ideas?
Pathfinder Kingmaker & WotR are such strong titles in most aspects, but in both instances the mini-game they tacked on top of a perfectly fine RPG got on my nerves. Kingmaker’s management sim and WotR’s Heroes-of-Might&Magic-like army battles felt to me pretty rough around the edges (and ultimately tedious), especially compared to how engaging the rest of the games are. Ugh, I love-hate them sooo much.
Yep. And the worst part is the Fear-of-Missing-Out when disabling them.
Like, there is nothing stopping you from just not doing the kingdom management mini-game, except that nagging feeling that you might actually miss out on some content…
Which you will, some very important character and story stuff is hidden behind those events
I play with a controller on PC, and while I’m fine with the campaign battles in WotR, it irritates me to no end how they change the controls for them. It doesn’t make any sense at all to do it, but they did. No matter what I will eventually accidentally skip turns because of that dumb decision.
One example, for those that don’t play with a controller: In regular party fights pressing the shoulder buttons will select an enemy, which can be a huge help instead of using the pointer.
But in the campaign army battles the shoulder buttons skip your turn. Why??