One problem with that use case is that you as the creator doesn’t control where (screen position) and how (font face, size, etc) the subtitles are rendered. The browser and user control that, so I doubt they would be widely used for meme because of this.
However, I do agree that it would be nice to have support for it for other reasons.
Is that specific to RIFF/WEBM or something? Because from my limited experience with subtitles, “the creator” absolutely does have control over that. Though it can always be overridden by the client, of course.
Supporting soft subs is a complex topic though. Three formats, font embedding, positioning and animations. It’s a ton of effort, and anything less than “full featureset support” will mean they don’t render how you design them in your full-set editor and local media play. And there will be differences and bugs, at least for a while. I suspect font rendering with various fonts in a media render context will have it’s own set of issues.
I also think it’d be nice, but I can totally see how it may not make sense technically (complexity with its burdens vs need) or economically.
Browsers are already absurdly complex though so… maybe? :P
One problem with that use case is that you as the creator doesn’t control where (screen position) and how (font face, size, etc) the subtitles are rendered. The browser and user control that, so I doubt they would be widely used for meme because of this.
However, I do agree that it would be nice to have support for it for other reasons.
Is that specific to RIFF/WEBM or something? Because from my limited experience with subtitles, “the creator” absolutely does have control over that. Though it can always be overridden by the client, of course.
Supporting soft subs is a complex topic though. Three formats, font embedding, positioning and animations. It’s a ton of effort, and anything less than “full featureset support” will mean they don’t render how you design them in your full-set editor and local media play. And there will be differences and bugs, at least for a while. I suspect font rendering with various fonts in a media render context will have it’s own set of issues.
I also think it’d be nice, but I can totally see how it may not make sense technically (complexity with its burdens vs need) or economically.
Browsers are already absurdly complex though so… maybe? :P