I believe there are many such examples, but the particular one I’m thinking of right now is the Cold Spot haunt which states that a character is clumsy 1 if they critically fail. When would they stop being clumsy 1?

  • shnizmuffinA
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    213 days ago

    Since the hazard resets after one hour, I’d rule that the spirits that haunt you return back to the spot after an hour.