Finally, a true d&d killer has arrived
Finally, a true d&d killer has arrived
I’m also a developer, just been too busy to look at it.
But here’s the issue: https://github.com/Fedihosting-Foundation/plemmy/issues/39
There was a new field added (visibility) that links to another object (https://join-lemmy.org/api/types/CommunityVisibility.html), but this is only for one of the calls it makes, i don’t know if there’s other calls that need to be updated as well to get it fully working.
Edit: from plemmy, the bot uses the following calls:
LemmyHttp.get_community()
plemmy.responses.GetCommunityResponse()
LemmyHttp.create_post()
plemmy.responses.PostResponse()
yeah, the API library the bot uses to connect to the lemmy API broke when the contract changed in the upgrade to 19.5; I logged an issue on the github for the api, but it hasnt gone anywhere, so i doubt the repo is being actively maintained. I haven’t had a chance to really dig into it myself, but if it doesnt go somewhere soon, i might have to see if i can fix it up.
I mean, thats honestly going to be a thing that happens whenever some people get into something new through a different medium, really. Warped expectations are a thing. We’ve been dealing with it for decades with people who come to D&D/TTRPGs from video games, and expect the in game NPCs to act like theyre from skyrim or something. It’s honestly not that much different, only with a different set of preconceived notions.
The text of OGL 1.0a does not say that its irrevocable, and that was the big problem. It does say perpetual, but not irrevocable, and that was where the supposed crux of the argument came in. That said, during the OGL debacle, i saw it pointed out that the legal licensing definition of “irrevocable” was decided in court years after the ogl was written. I know the original writers of it had come out and said that they had intended it to be irrevocable, though
People frequently make demakes with pico-8
However, if you ask me to pick one specific project, I get overwhelmed because I don’t know what’s reasonable.
I don’t know enough to know if my ideas are achievable, or if I’d just be bashing my head against the wall. I don’t know if they’re laughably simple tasks, multimillion-dollar propositions, or Goldilocks ideas that would be perfect to learn a coding language.
List out some ideas you’re thinking of. While it may not be obvious to you, someone who is seasoned (me or someone else) might notice at least a general theme or idea to point you in the right direction for where you should go and what you should learn, regardless of if the projects are reasonable.
Note - Most projects take teams to realize, so if your ideas are too large, they might not generally be feasible alone.
What are you looking to actually do with your programming skills? That will heavily influence which languages to recommend you learn. Do you want to make websites? build games? do AI stuff? Create enterprise-level software? something else?
Earthbound is eternally on my list of games i play through every couple of years. Its such a great game. Some aspects of it are a tad clunky by modern sensibilities (inventory management, going through the menus for a lot of things, etc.), but overall it holds up really well. Also if you liked earthbound, mother 3 is also 100% worth playing. Mother 1 (or beginnings, or whatever you wanna call it), is hard to recommend to anyone but the most diehard fans, though.
I like earthbound the most of all of em, but thats purely for nostalgia reasons. From a critical perspective, i think mother 3 is the superior game.
some people tried to get ahold of them via mastodon, but turned up nothing, so i dunno. I have no ties to the admins of it, so i have no extra insight.
Yeah, as others have said, its been down for a while. It was noticed a little while back, so we created a local pathfinder community which is still really small. !pathfinder@ttrpg.network
I agree with the other poster; you should look into proxmox. I migrated from ESXi to proxmox 7-8 years ago or so, and honestly its been WAY better than ESXi. The migration process was pretty easy too, i was able to bring over the images from ESXi and load them directly into proxmox.
this one also appears to be deleted as of now.
Yep. Seems to be gone, no idea what happened.
Yeah, usenet discussion groups are surprisingly active. I dip back into em on occasion just to see how its going now and again.
Running arr services on a proxmox cluster to download to a device on the same network. I don’t think there would be any problems but wanted to see what changes need to be done.
I’m essentially doing this with my set up. I have a box running proxmox and a separate networked nas device. There aren’t really any changes, per se, other than pointing the *arr installs at the correct mounts. One thing to make note of, i would make sure that your download, processing, and final locations are all within the same mount point, so that you can take advantage of atomic moves.
I dunno, i havent read it, but it describes itself as ‘horror’ several times, and calls itself “investigative horror”. From what i’ve gleaned it was supposed to be victorian-esque call of cthulhu? But i’m also not 100% sure.
You’re needed, investigators: join the secret society Candela Obscura to confront occult horrors from beyond, keeping hidden the true nature of magickal incursions besetting our world.
Candela Obscura (bestowed the hashtag #CandelaObscura) is a new tabletop roleplaying game that places you in the roles of investigators working for an esoteric order. In this game of investigative horror, individuals of varied talents are brought together under the organization Candela Obscura. You’ll pursue strange occurrences and encounter dangerous magicks, fighting back against a mysterious source of corruption and bleed. Candela Obscura is the first to use the Illuminated Worlds System, a newly designed system that uses 6-sided dice and lends itself to narrative, arc-driven play.
Candela obscura is meant to be a horror game, so I doubt it’s going to be with “a bit more sun”. IIRC it’s supposed to be call of Cthulhu-esque
You’re talking about XMPP, and it was google with google chat that people refer to with it.
That said, there’s a lot of details that story people throw around about google killing it that lacks some details. Specifically that the premier service that used and developed the standard, jabber, was acquired by cisco like 8 years before google supposedly killed it, which i would argue affected it far harder than google chat did.
It’s also lacking a lot of modern features that were becoming staple around the time that it was killed; i.e. QoS, assured delivery, read receipts, and a few other things. I still don’t think the protocol supports them.
Also, the protocol still exists and is used. It’s used by microsoft in skype for business, it’s also the IM protocol for lots of gaming platforms like origin, playstation, the switch (for its push notifications for their online service), League of legends, fortnite, and others. It’s still a reasonably popular standard when it comes to chat programs, though none of them that i’m aware of use the actual federation piece of it to talk to each other.
While the tactic alluded to does exist (“embrace, extend, extinguish”), i’ve never been necessarily convinced that google “kiled” xmpp, as its been around a long time and continues to be for various reasons. Even with google chat, it was never a ‘front end’ thing many users even thought about, because it’s back end frameworks tech, and it continues to be so in lots of different places today. I’m reasonably sure that the people who get upset about it and proclaim google killed it are basically just upset that it didn’t become the defacto chat standard today, which i would argue almost nothing is the defacto standard anyways, unless you count discord which kinda came out of nowhere like a whirlwind and took over the chat space and has nothing to do with any XMPP drama.
Ultimately, its up to you (whoever is reading this) to look into the facts of the matter and decide for yourself if that’s what really happened, but keep in mind, the people who usually repeat the anecdote about how google killed it have an agenda to push. I’m personally skeptical, because there’s reasons for google to have dropped it (see mentioned limitations above), and even back then, it wasn’t that outrageously popular. In fact, i would argue its more widely used today than it was back then, but i have no hard numbers on that.
i like DW, so i’d be interested to see what a 2e brings to the table. Moreover, i would be more interested in it actually getting ongoing support/supplementation/etc.