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I love Mario Maker, but I would suggest skipping 2 at this point. It’s been out so long that most of the hype has died on it and there is so much garbage content that somebody picking it up right now is likely to get frustrating for new players.
I love Mario Maker, but I would suggest skipping 2 at this point. It’s been out so long that most of the hype has died on it and there is so much garbage content that somebody picking it up right now is likely to get frustrating for new players.
Was definitely worth it. My biggest problem with it isn’t even Wabbajack.
The modding community send to have settled on making Skyrim hardcore these days. While I fine games that are meant for that fun, it’s not why I want to play Skyrim. So those mod packs end up ruining the game for me.
After my most recent upgrade i loaded up nearly a TB of mods with Wabbajack. It looked gorgeous. It ran smoothly. The gameplay mods made it less fun!
I won’t even think being as complicated as Mirroring for leveling is necessary. Re-add attributes and skills, give favorite skills unique bonuses, level off of the the growth of skills, give a flat number of attribute points per level regardless of what skills you leveled, keep perks because those are fun and as variety.
That indicates that you might buy it if it’s good. The person I replied to implied they would never have purchased it at all.
If you were never going to buy it, why pirate it?
The creator says they didn’t beat it. I’m saying that based on their history, I actually think they are lying right now to get people to stop bothering them
They reportedly were highly addicted to SMM around the time they uploaded this level, having messed up aspects of their lives. They wanted to be left alone about this whole situation but the Internet doesn’t let things like that happen.
Saying it was a TAS is the easiest way to get everybody to stop playing the level and hopefully stop the discussion 2 weeks sooner.
I’m happy Team 0% is satisfied with the conclusion. I’m just skeptical, especially considering nobody knew about TAS’s existing for the game near that window.
I’m happy that the community feels satisfied with this ending. I’m not sure I buy it, though.
I’ve seen every move in this level be completed. I think it’s incredibly difficult but still possible. Based on everything I’ve seen from the creator recently this seems more like an attempt to get people to shut up about it to me.
What, and I mean this in the nicest way possible, the F did I just watch?
It’s a bunch of people taking CR out of context. They talk about 1.0 in that letter, but only as something they are aiming for long term.
Yes. Since nobody else seems to want to answer. Also, they waive the Unreal Engine revenue share from sales on the Epic Store.
I appreciate Epics pro developer stance, but the need a better consumer experience and innovation in that space if they want to be serious about the store.
Valve has spen’t much of the last 25 years pushing the industry forwards in distribution. That’s why there’s so much loyalty to them.
As for why it might be a point of contention with many millennials.
My best guess is we’ve spent years being accused of doing things by boomers who didn’t know that Gen Z was a thing and now it feels like we are being lumped in with Boomers because Gen Z can’t be bothered to learn that more than one generation camr before them.
For Gen X it may just be that they constantly feel forgotten and want to be known.
My guess would be somebody ran a query against the database for this and they just took action on all of the results.
Yes, but other cars aren’t operating inside enclosed tunnels at all times.
I’ll preface this by saying that in no way do I expect that ES6 will shine more than Starfield and nothing I’m about to say should be construed as such.
I personally think that Starfield isn’t a good representation of what modern Bethesda will do with ES6. Starfield is the first time any of the major players had been involved in a totally new IP.
Skyrim was mechanically good enough, but it was only interesting because it was built in a world that was already rich with lore. It built upon a strong foundation of interesting concepts, conflict, and history to move a timeline forward and on top of that allowed for modders to easily expand it further.
Fallout 3 and 4 followed the same formula as Skyrim. Build a mechanically good enough game built on a rich world and allow modders to expand it.
Fallout 76 was the first departure from building on what was already there and it was a disaster because it wasn’t mechanically good enough.
Starfield is a new departure by making something that’s mechanically good enough but also needing to build a whole universe from scratch which left it feeling dull for many.
ES6 represents an opportunity for Bethesda to go back to the formula that worked for them until now. There is a big risk that they will further streamline the gameplay making it less deep as they have done with every generation, but it’s not a guarantee at this point in time.
My favorite part was the questionable messaging around killing endangered animals. But it was a chill game for sure.
I’ve had questions like your 3rd bullet point in relation to why somebody’s friend is having trouble with connecting a headset to a TV.
No idea. I don’t know what kind of headset or what kind of TV. They are all different Grandma.
As a senior engineer recently turned manager I hear this type of mentality from most of my junior all the way up to senior devs.
The only thing I’d suggest to you is spend some time digging into the tools you’re building outside of the project you’re working on. Just to get a general understanding of how the pieces fit together. Definitely do it during work hours, though. I’m in no way suggesting outside of work, here. Once you’ve spent enough time digging, you’ll surprise yourself in how effective you get at answering questions.
I’ve never seen a problem with asking people to code in a live session. It’s about the problems they are asked to solve. Leetcode style problems are generally unrealistic and have little to do with the skills that are actually needed.
If the problems were more focused on the day to day type of work, nobody would complain. “solve x problem without the industry standard library that solves that problem already” is just testing the ability to quickly reinvent wheels.
Long time fans of the 2d games really enjoy Wonder as the movement mechanics moved back to a faster feel from pre-New Super Mario Bros. My favorite will probably always be Super Mario World because the movement is the most responsive in that game and I also like to play ROM hacks for it and that community is wild.
New Super Mario Bros ended up with a sluggish movement by comparison and dominated 2d Mario for decades.
The big draw for many people in Mario is movement mechanics and that’s why Odyssey is so popular as well. The 3d platforming with Cappy just feels right. Like a missing extension that we never new we didn’t have.