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Cake day: June 11th, 2023

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  • Long time fans of the 2d games really enjoy Wonder as the movement mechanics moved back to a faster feel from pre-New Super Mario Bros. My favorite will probably always be Super Mario World because the movement is the most responsive in that game and I also like to play ROM hacks for it and that community is wild.

    New Super Mario Bros ended up with a sluggish movement by comparison and dominated 2d Mario for decades.

    The big draw for many people in Mario is movement mechanics and that’s why Odyssey is so popular as well. The 3d platforming with Cappy just feels right. Like a missing extension that we never new we didn’t have.








  • The creator says they didn’t beat it. I’m saying that based on their history, I actually think they are lying right now to get people to stop bothering them

    They reportedly were highly addicted to SMM around the time they uploaded this level, having messed up aspects of their lives. They wanted to be left alone about this whole situation but the Internet doesn’t let things like that happen.

    Saying it was a TAS is the easiest way to get everybody to stop playing the level and hopefully stop the discussion 2 weeks sooner.

    I’m happy Team 0% is satisfied with the conclusion. I’m just skeptical, especially considering nobody knew about TAS’s existing for the game near that window.






  • As for why it might be a point of contention with many millennials.

    My best guess is we’ve spent years being accused of doing things by boomers who didn’t know that Gen Z was a thing and now it feels like we are being lumped in with Boomers because Gen Z can’t be bothered to learn that more than one generation camr before them.

    For Gen X it may just be that they constantly feel forgotten and want to be known.




  • I’ll preface this by saying that in no way do I expect that ES6 will shine more than Starfield and nothing I’m about to say should be construed as such.

    I personally think that Starfield isn’t a good representation of what modern Bethesda will do with ES6. Starfield is the first time any of the major players had been involved in a totally new IP.

    Skyrim was mechanically good enough, but it was only interesting because it was built in a world that was already rich with lore. It built upon a strong foundation of interesting concepts, conflict, and history to move a timeline forward and on top of that allowed for modders to easily expand it further.

    Fallout 3 and 4 followed the same formula as Skyrim. Build a mechanically good enough game built on a rich world and allow modders to expand it.

    Fallout 76 was the first departure from building on what was already there and it was a disaster because it wasn’t mechanically good enough.

    Starfield is a new departure by making something that’s mechanically good enough but also needing to build a whole universe from scratch which left it feeling dull for many.

    ES6 represents an opportunity for Bethesda to go back to the formula that worked for them until now. There is a big risk that they will further streamline the gameplay making it less deep as they have done with every generation, but it’s not a guarantee at this point in time.




  • As a senior engineer recently turned manager I hear this type of mentality from most of my junior all the way up to senior devs.

    The only thing I’d suggest to you is spend some time digging into the tools you’re building outside of the project you’re working on. Just to get a general understanding of how the pieces fit together. Definitely do it during work hours, though. I’m in no way suggesting outside of work, here. Once you’ve spent enough time digging, you’ll surprise yourself in how effective you get at answering questions.


  • I’ve never seen a problem with asking people to code in a live session. It’s about the problems they are asked to solve. Leetcode style problems are generally unrealistic and have little to do with the skills that are actually needed.

    If the problems were more focused on the day to day type of work, nobody would complain. “solve x problem without the industry standard library that solves that problem already” is just testing the ability to quickly reinvent wheels.