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I understood the original comment as “if devs were paid they wouldn’t sell out”. Which is probably valid, more or less
Rust dev, I enjoy reading and playing games, I also usually like to spend time with friends.
You can reach me on mastodon @sukhmel@mastodon.online or telegram @sukhmel@tg
I understood the original comment as “if devs were paid they wouldn’t sell out”. Which is probably valid, more or less
uBlock Origin is also not piracy, but it is the real way to block
Unfortunately, the time when they seemed cool is long gone
Does that mean that it’s been deemed an accident?
I see, that’s valid then, and I agree that Valve isn’t some godsend charity, it just happens to work better than the rest for us buyers
A rocked is kind of propelled by controlled blasts, so the problems would only be environmental and too much acceleration
At least until the leader gets corrupted by the power if there is enough of it. Then they become not so benevolent
I wonder why this comment got deleted, too
I’d say already, not also
I agree for the most part
It’s just I wish indie could somehow be a developer that also receives enough money during the making of a game. Because passion is often not enough, and it doesn’t seem like that’s impossible because there’s no money to give ¯\_(ツ)_/¯
I don’t know if what I said makes sense 😅
I wish you were right, but it may be so that things have changed quite a bit in forty years since Nintendo happened. Indie games of huge quality and popularity still happen, but it looks like they take a lot more time and effort
“we call it Drop street for short”
I thought it’s the standard’s name that fits the situation, but it appears to be humans at a blame as usual
They have a point, though. It’s digital representation that should reflect real world, not the other way around.
In the same way I can totally imagine truncating street signs with names too long for a char(16)
field someone came up with when creating a DB. Reminds me of people making logistics software and limiting Zip codes to be 6 digits.
Anarchy is a good description, yeah, discovering things on itchio is not easy, and I usually only come by external recommendations to specific projects
Getting their screen in front and collecting all the data they possibly can reach
I thought of getting a jailbroken Quest only to find that this is no longer possible to be done, so no Quest for me then
Michael Douse, Larian’s publishing director, called Steam “a democratic platform.”
“There’s like two of those, I think,” he said. “Steam, and the Switch, too, is quite a democratic platform. If your game is really, really good, you have a very good chance that people on Steam will see it. You have to make an effort, it has to be good, it’s not that simple, but it’s so much better than, for example, having to campaign for your game with somebody else for like 12 months to get their store team to care about it.”
I wonder if GoG and itchio are not democratic, don’t provide a good enough discoverability, not aligned enough with corporate values, or something else.
Both seem to be quite good and democratic for me as a client 🤔
Actual eyeball destroyed should not allow to percept anything I think, but I don’t know of course
Other than that, as a layman, I would expect there to be some automatic and autonomous stuff related to vision but not requiring conscious results. After I learned of some processing done right in the eye (can’t find the link, it was some experiment on cat eyes) I’m more inclined to think that a lot of processing is done out of consciousness, or sometimes even brain
They wanted to make a sequel, I hope, it will be made one day
Edit: although, that’s Ubisoft, so I don’t hold my hope too high 😅