Sorry to hear that. Best of luck with your future projects though.
Sorry to hear that. Best of luck with your future projects though.
or to boost their erection
That’s an excellent issue for you to research on your own time! If you know anyone on the OverWatch development team you could ask for their input as well. Please report back to this thread with your findings, we’re all very interested in the results.
“oh no please don’t promote our game for us by sharing your Sephiroth In Glasses Topping Cloud In A Catgirl Outfit mod”
The issue here was that fortnite broadcasts locations of enemy players in packet data, not that it trusts clients “with anything”… where did you get that from?
Why impossible? Server-authoritative programming is common in PVP gaming, even high-performance recent games. I don’t think anyone is suggesting lazily loading chunks of player data like wandering into a new chunk in Minecraft. Just write efficient, clean code that anonymizes or encrypts player data so it can’t be read client-side.
please don’t do a failed clone (torchlight)
oh i remember call of duty from grade school
Looks like the cat got bird boxed
Delete this post right now before the feds find it.
Why is that image so god damned funny
Jesus Christ
It’s just an email newsletter. There is no other content on the site.
I found this repo on github when searching for the filenames you listed
What is that file? Do you know what language the software is written in? Or can you tell us where you typically get them
.gov email accounts are pretty easy to get, if you want to do the Lemmy version of sending yourself flowers
in minecraft you throw eggs to hatch chickens
ghostbusters, throwing trap to catch ghosts
Using Chrome, I can open Dev Tools, click the Network tab, and scroll to find the videos on the page I’m looking at. This one from gamedev tv is called video13.ts.
Here’s how to try it:
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