• 2 Posts
  • 78 Comments
Joined 3 years ago
cake
Cake day: June 20th, 2023

help-circle









  • Actually if combat are long enough that re-inforcement have the time to come you’re doing something wrong.

    I thought then and I think now that a rule which can potentially increase the number of opponents every round shouldn’t apply in every combat. And that running a TTRPG as a solo wargame with (very!) occasional participation by other players is a bad way to have fun with your friends.



  • At the start of combat, roll a d4. In that many rounds, something (usually something bad) will happen.

    I once had a GM whose house rules included every battle receiving enemy reinforcements each d4 rounds. One combat took three weeks to resolve. At the end there were four factions in the ruckus and it was taking about 60 minutes per round for him to run it. After the first evening we weren’t even trying to fight anyone, we were just withdrawing.

    So a lot of these suggestions need “…but not to the point of bogging down the game” added.