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Joined 2 years ago
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Cake day: June 15th, 2023

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  • I think Daggerheart is interesting in some ways but I think it’s very much tailored to what CR wants to perform rather than what makes a fun game at a table. The mechanics make for predictable narrative peaks and valleys, which give guardrails to DMs with weaker narrative skills. The tradeoff being a more narrow range of outcomes, which is most of the fun in rolling dice.

    CR productions have a lot of issues, but I don’t think Daggerheart inherently has those deficiencies baked in. Their main problems stem from trying to scale voice-actors-at-a-table into a multimedia empire with sprawling IP. They can all make and perform a good character, but a bag of strong character concepts doesn’t turn M. Mercer into R. R. Martin.

    Publishing a system without that IP baggage was a good/necessary step, Daggerheart will flourish or flop on its own merits. Hopefully it at least breaks DnD dominance a little more and gives room for more independent publishers (can’t resist a bump for Quinns Quest here)


  • My skim of the srd gave the impression of a crunchy exterior with a gooey center (which definitely is good for some tables). Hell, the first page has a header for “rulings over rules”! That phrase was a common GM pejorative for 5e; used as justification to offload balance from the system to the players. The core systems seem strong but with lots of asterisks to keep them backseat to player agency.

    Loose turn structure, PC death only with player consent, GMs generally don’t get to make a move unless it’s explicitly available, spending meta-currencies to legally fudge dice rolls, etc… It seems like most of it was designed for players to have a strong control over narrative with lots of pressure valves to reduce the impact of unlucky dice. I like the Hope/Stress system, but Fear seems like it only exists to give the GM permission to do normal GM things.

    At any rate I’ll be interested to see it in practice. It seems like the system Critical Role always needed, they’ll probably be able to do some cooler narratives without sanding down 5e’s rough edges.



  • Sure, there are risks both ways but one can be mitigated more than the other. The piracy hammer has always come down on distributors with very rare exceptions. With proper precautions (VPN, usenet, foreign seedbox, etc…) nobody would ever know or care about the private individual self hosting a media server on a closet raspberry pie.

    Legally you’re covered with Steam but you have very little actual control over your collection. The ideal is legal physical media that you can digitally copy and store but that’s basically impossible these days.


  • My apologies, 76% 😂

    Do you have a goal where you’ll stop and catch up? More games are being released than ever, if you get every deal you see those numbers won’t meaningfully converge.

    I’ve never had a Steam game removed from my account due to DRM. And should that ever happen, I have games on GOG that are DRM-free.

    It’s not just DRM, the platforms have carte blanche to change the terms of your license at any time. For example, they could start charging per download, completely remove offline library access, remove/censor games, delete your account at any time, etc… Gaben pinky promising to release all games DRM free if Steam goes under isn’t the same as having them.

    Inheriting a Steam library is already against TOS, if they start strictly enforcing that your collection dies with you. GoG is slightly better at the moment, but only if you download all games on purchase (the DRM policy could change at any time).

    I don’t personally pirate, but it’s the only way to really ensure access and ownership of your library. The hassle factor was true, but there are a lot of new tools in the space that make managing a library painless (a quick search shows Playnite as the game library equivalent of Plex/Jellyfin).

    And all of that is putting aside the fair-value argument for creators. They’re getting ~$0.40 from your purchase, not enough to sustain themselves unless they have a massive number of sales.

    By all means, enjoy your library and deal hunting games, but your methods run counter to your stated goals.


  • Maybe it’s consumerism. If so, it’s certainly fettered.

    Statements of the utterly deranged lol. You admit to buying stuff knowing there’s an 80% chance you never touch it. That’s indulgent no matter what budget you set.

    I’m not one to shame steam libraries, mine is certainly lopsided in playtime, but if you’re in it for collecting and preserving hidden gems just pirate. You’ll no longer be locked in to Steam and if you like a game you can still buy it at full price and give the devs more than pennies.