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Joined 1 year ago
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Cake day: July 24th, 2023

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  • I feel like all the points you raise could be replied by : if you do not like it, no one is forcing you into doing it.

    It is my understanding that people do this for fun - to take the occasion to get into a new language and/or exercise their problem resolution skills.

    Personally, although I love coding (it is a passion), after a whole day of coding I do not feel the energy to partake in a coding event. And during holidays I am busy doing other stuff. So I do not participate in the Advent of Code. But I am still glad that the event exists for people who enjoy it and have the time for it


  • For a first time don’t try to get the strongest character possible. It’s a time sink to do that. Usually the main campaign of games are beatable even if you screw up something. The worst that can happen is you backtracking a bit and spending time to level up before doing the next quest.

    When you played the game once and got used to the mechanics you can make a 2nd char and plan it more deeply ahead if you wish. You know what mechanics you like so the prospect of finding what to invest in what is worth etc… becomes more streamlined. But you don’t have to. You can just be happy to have finished the game and call it a day.

    That’s what I did for Diablo 4. After the main campaign I did not feel like venturing more into the game or making another character so I started playing another game. If you really want to 100% a game it does require a ton of time and planning but you don’t have to







  • When I first got daily access to internet (back in 2009), I got curious about how programs are built. Like, if I wanted to make my own application, what should I do?

    I googled something along that direction and it linked me to a famous french website for learning programming (site du zéro) where I learnt C language.

    After the course I made a 2D Snake game with SDL2. How naive was I to think I could write it in one go without testing anything in between! I scrapped the 1st attempt because it was a disaster and randomly inserting/removing * was not helping.

    I started again from scratch, testing in smaller steps, and I really liked it. After a couple of weeks I had my Snake game working! I was so proud of it that I showed it to my mom. I do not have the source files anymore but I still have the binary somewhere

    Afterwards I sticked with it and continued programming - I was back in school without much access to internet so I programmed on my TI-83+ instead. Eventually I pursued computer science studies then a PhD… It got me hooked real good.




  • I love that software. It’s so simple - no need for much clicking you can do a lot with just the keyboard.

    I love particularly how there is no bloatness. Creating a new task is as simple as pressing ctrl+a (or shift+a), typing the name and pressing enter. Creating a subtask is just pressing ‘a’ on the task and type the name.

    There is jira integration so I can import my jira tickets and make my own local subdivision in smaller tasks that do not need to be thoroughly described or shared. The status of the jira tickets can be updated from the app directly

    There is a pomodoro plugin that works well minor some bugs (don’t ever choose “close” when prompted to skip the break or go back to work)

    Wonder what did I do last week for writing a summary? Just look at the history in the app

    I really love it and can only recommend it for personal planning


  • Yeah exactly. Here follows some spoiler for those who have never played Dark Souls

    spoiler

    Once you escape from the asylum you can get to the catacombs right away. I did that and got my ass kicked so I figured I was not supposed to get there first.

    So I went up towards the upper Bell. Which I did ring. But then afterwards it looked so clear to me, especially as you unlock the shortcut to Firelink : yes ! The other bell must be down in the catacombs! So I headed there.

    I struggled a lot to handle all the monsters. I kept going until the valley where you face skeletons on wheels and the black Knight. I figured "no something isn't right, I don't think the game is supposed to be that hard. There are tips on the ground about using a divine weapon but I don't even know how to get one.". I read a post online and figured I went the wrong way… Once again

    Once I fixed that and went the right way things got significantly easier. I heard how some players literally got down to the catacombs from the get go and somehow managed to get to the boss door only to be met by a yellow fog that can't be passed, and how they struggled to get back to firelink without getting killed…

    The bottom line is that I think you need to have someone telling you where not to go to really enjoy Dark souls. Because its not obvious whether you die because of your incompetence or just because you were not supposed to be there right now. I wouldn't say its bad design though - but it's not for everyone for sure






  • They are for providing special hardware for Neural Network inference (most likely convolutional). Meaning they provide a bunch of matrix multiplication capabilities and other operations that are required for executing a neural network.

    Look at this page for more info : https://www.nvidia.com/en-us/data-center/tensor-cores/

    They can be leveraged for generative AI needs. And I bet that’s how Nvidia provides the feature of automatic upscaling - it’s not the game that does it, it’s literally the graphic cards that does it. Leveraging AI of video games (like using the core to generate text like ChatGPT) is another matter - you want to have a game that works on all platforms even those that do not have such cores. Having code that says “if it has such cores execute that code on them. Otherwise execute it on CPU” is possible but imo that is more the domain of the computational libraries or the game engine - not the game developer (unless that developer develops its own engine)

    But my point is that it’s not as simple as “just have each core implement an AI for my game”. These cores are just accelerators of matrix multiplication operations. Which are themselves used in generative AI. They need to be leveraged within the game dev software ecosystem before the game dev can use those features.