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Cake day: July 18th, 2023

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  • My last big boss fight in PF2 lasted about 3 hours and there were 10 rounds in that time - so about 1 round every 18 minutes. The party consisted of six level 12 characters - counting the GM, that means the average turn was about 2.5 minutes long.

    (That includes some RP as well, villainous monologues, rescuing the hostage, etc)

    Granted, I use the Foundry VTT, which speeds things up quite a bit. (And is also how I was able to review this data). And most of us are experienced with the PF2 system at lower levels and had jumped up to level 12 for a oneshot.




  • The thing about the From Software games is that they’re (mostly) fair. Most action games give the player a huge leg up compared to the enemies - the boss has a glowing weakpoint that can be revealed with the item you found in the dungeon - or you’re a badass cyborg assassin vs rank and file goons.

    In Dark Souls, you’re just a stubborn dude with a sword - and even the lowliest enemy can take you out if you get careless. But everyone is playing by the same rules, it sucks when an enemy staggers you and hits you while you can’t move - but you can figure out how to do the same to them. And the bosses really are doing everything in their power to make you dead.

    The satisfaction of Dark Souls comes from meeting those challenges head on and beating them at their own game - or being clever enough to bypass or weaken the obstacle. It’s not for everybody, and it’s certainly not for anybody all the time - but it’s pretty awesome when you get to be David finally taking down Goliath.