Tbf here it wouldn’t be too wild to imagine that the same company which ripped apart monolithic CPU’s would have workable designs to do the same with GPU’s.
Just some IT guy
Tbf here it wouldn’t be too wild to imagine that the same company which ripped apart monolithic CPU’s would have workable designs to do the same with GPU’s.
well in this particular case it wouldn’t have mattered, I used the username but the admin in question has their clear name set as the display name (which made the whole “doxxing” claim even funnier to me)
You agree that tagging the username of a mod (wasn’t even one it was an admin) is doxxing? If so, you’re delusional.
Mod names are visible by default on my instance so if taking a look there and then mentioning the username you see there is doxxing good luck with the rest of your life. You can’t have a system where everyone can easily find out who performed a mod action and then claim you were “doxxed”
To quote the reason why calling out mods by name is forbidden from a previous encounter I had with them: “removed for doxxing”
So yeah I think you’re giving them too much credit here
Because the lemmy.ml admins have a very particular moderating style they want to extend to all of the communities on their site I guess.
The lemmy docs are all a mess. Try writing something that uses the lemmy api and you start crying because looking up the endpoints in the code tells you what it does faster than their ‘documentation’
Same line of thinking, if someone in the FOSS space would take up a similar project I would absolutely financially support that. For how good that keyboard feels right now probably even a relatively large sum monthly.
I’m trying it out and it feels oddly comfortable. Obviously muscle memory from the regular layout is getting in the way but I can feel that the devs are onto something.
It’s probably a combination of this and technical difficulties stemming from there being seemingly 20.000 Desktop Environments/Window Managers
Just my two cents but if you decide to go for the self hosted GitLab approach I think Forgejo might be a better fit. It’s not as resource intensive as GitLab is but has all of the essential features you’d need from a forge.
Tempo is a really good Navidrome Client for Android imo
Navidrome is a subsonic server, feom the cursory research I did before setting it up it is also among the best supported/developed ones available.
Did not know that, might be due to that then
Well yes but actually no. The phrase “dual screen” is descriptive yes. But that is not what Nintendo called their product. The official name for the Nintendo DS is, well, Nintendo DS. So they very well could have trademarked the “DS” naming to keep for themselves for all eternity. Especially since they could argue that the shortened “DS” is distinctive since it is an abbreviation and not just a plain description.
All I’m saying is I’m surprised the asshole suits at Nintendo didn’t do it, don’t know if they tried but failed though.
I’m honestly surprised they can even use the DS name. I assumed Nintendo had trademarked that in every way possible
It’s what happens when the devs have to spend more time making sure the DRM works than actually improving the UX of the platform. Pirates/Non-DRM users don’t have that problem hence small FOSS projects can outclass big Streaming Services in UX quality.
If Gabe cares he likely already handed leadership over to allow for an interim period where he could step in and Veto any decisions he thinks are crap
For now it should work but it will have an increasing likelihood of breaking with every future Android Update.
Migrating to Mihon now is recommended, one of the devs worked on Tachiyomi and for now the code is almost identical which allows easy migration via a Tachiyomi Backup.
Migrating in the future might be more difficult because incompatibility between Tachiyomi and future versions of Mihon could mean Backups from Tachiyomi cannot be restored by Mihon.
Kakao nuked the official Tachiyomi Extension repo because they “infringe on their copyright”.
The Extension repo does not and never has offered copyrighted material, it merely facilitated access to sites that do within Tachiyomi. Essentially it was a collection of hyper specific Browsers. The repo is gone, the extensions are not (they are now in a different repo provided by a user). Tachiyomi itself allows for 3rd party repos now and everyone is mad at Kakao for making the App less usable.
Personally I have complicated feelings about this DLC.
The world design is a 10/10 for me but the rest…
For a start the Open World feels a bit unrewarding. I don’t really have a problem with the abundance of empty space but the rewards you get for exploration feel a bit weak to me. I would have liked a few more weapons in chests and other places instead of Smithing Stone 8 #1241. Case in point: They added 8 new weapon categories but from what I can see barely one of these new categories has more than a single regular weapon in it. Definitely a missed opportunity.
As for the combat it’s fine outside of the bosses. The enemies hit like a truck but once you figure out the gimmicks it’s quite manageable. The bosses however are some of the worst in the entire game. I’m not an outstanding player, I’m not even good. But me being bad is not quite the problem I have with these. The problem I have with these bosses is that they are frustrating. For example the first Dancing Lion Boss has such an arsenal and length of combos that, when coupled with its flowing moveset, I cannot find a reliable gap to exploit. I think I found one only for the boss to switch up the Combo the 3rd time around (not HP related changes) and kill me anyway. Add to that the camera being absolute garbage and it feels like I’m fighting a duo boss. The cooldowns between their combos also are annoyingly uncertain, sometimes you have a gap to heal after a combo and sometimes they start the next combo almost immediately. Now mind you there might be gaps I don’t see but if the only people who can even find the gaps are the top 20% of players then negative reviews will be inevitable.
What makes this entire thing worse is that as soon as you employ spirit summons the entire charade is exposed. The only reason these bosses are “hard” is because they hit you in a relentless torrent of combos. The moment there is any other target to take the heat off of you the difficulty plummets into the core of the planet. Oh and also their pathfinding is absolutely shot, I’ve had multiple cases where Bosses (and regular enemies) got stuck path finding towards me because I was standing on a little pebble or behind a pillar. I think mages are also completely fucked because almost every boss I’ve stumbled upon was in permanent distance closing mode. No or extremely rare walk phases where a mage could fire off a few spells but instead just constant pressure.
I think the Bosses can’t even be easily rebalanced because the problem is not that they are too tanky or deal too much damage, they are imo just terribly designed to where they are too hard when in a 1v1 and too easy in a 2+v1 due to their move-/attacksets. If they rebalance anything maybe the frequency between combos could be tuned a bit but I really don’t think that’s going to change much about how people perceive these bosses.