People are paying a monthly fee for multiplayer on PlayStation. I assume that is Sony’s goal for their PC ports.
People are paying a monthly fee for multiplayer on PlayStation. I assume that is Sony’s goal for their PC ports.
Last time I tried to play Mass Effect (through Game Pass) it told me I need to install the EA App. However I couldn’t install the app because “you have to uninstall Origin” first.
So I uninstalled Origin and all games I had installed through Origin. Still I couldn’t install the app till I restarted the PC.
Then I had to login to EA via browser to verify my account. Then I could login in the new app and then I could play the game.
After my game pass ran out, I looked at the Steam page of Mass Effect to buy it, but Steam said that Origin (not the EA app) is required. At that point I was done with EA games. Maybe it was an outdated info. I don’t care. I surely would’ve got the game running eventually, but I just don’t care enough.
And don’t get me started about the Ubisoft launcher, which doesn’t seem to understand that I don’t want to run games as an admin user.
All in the game.
I think in the original she asks: “If you’re a cop, name a law.” His answer: “Don’t kill.” is correct, but not exclusive cop knowledge and thus no prove.
However, knowing the correct number of Enterprises is, in my opinion, proof for being a Trek nerd.
Or is this meme so meta that it’s joking about the meme… I don’t even, we live in a society!
Actually that answer implies some nerdy knowledge.
I see where you’re coming from. There are hard mechanics in many games that are part of what makes the game fun for its players.
However, when I play Dark Souls, I know a part is difficult, because the developers wanted it this way and did not have alternative motives. But when I can pay for difficulty settings, I never know if I’m being “reasonably” challenged or being milked.
If you enjoy the given challenges of this game, good for you. I think many of the critics do, too. However, for them (and me) it’s a matter of principle, because we fear that the situation will get worse - ultimately leading to the mobile gaming industry that uses all of humanity’s knowledge of psychology to make people spend more money than they can afford.
I heard that fast travel is very limited, but that you can buy fast travel items for real world money.
The problem with that is: the goal of the game makers should be to make the game as enjoyable and fun as possible to sell as many copies as possible.
However, with such micro transactions your goal now is to add annoying stuff to the a level that maximises your profits. How much you can annoy your customers, depends mainly on the conditioning of your target audience.
So the more of that stuff is accepted and financially rewarded by customers, the more annoying games will become to increase the “need” to sell you a relieve.
I’m pretty sure we’re in an experimental branche.
Bummer, I thought you were into me.
Who cares
TIL: there are killer bots. Crazy.
Clever. I hope this protects the makers.