![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.world/pictrs/image/d7ec2e93-9490-46f9-a9bd-a3e52c25434c.png)
Zero Mission and Fusion were too hand-holdy for me. It was kind of annoying being told where to go and how to get there.
Zero Mission and Fusion were too hand-holdy for me. It was kind of annoying being told where to go and how to get there.
I’ve bought a bunch of stuff, but never anything important or particularly expensive. Random crap like LED strip lights, screws, bearings, and springs for 3D printing projects, or even filaments. Never had any issues, but I’d still be apprehensive buying something more expensive.
ECC is meant for systems that can’t afford a single faiure, but standard memory is definitely meant to be entirely reliable as long as it doesn’t fail.
I know that sounds like a dumb statement, but when memory fails, it’s never a single occurrence. Anyone who has ever done memory tests on failing memory knows that either it’s 100% functional or complete garbage. If your memory is less than 100% accurate, the results are obvious. You’ll never run a memory test and see only one error at the end.
There are also arcade and Wii versions of Punch Out.
Yes, and the word going around is that the biggest cracker of Denuvo has been out of the game for a while. So Denuvo games aren’t being cracked at all.
There are many forms of DRM, but as much as Denuvo sucks, it’s probably the most effective nowadays.
Where’s Ja in all this?
“First of all, I would like to say that I am very sorry that fans and the game community in general are experiencing these feelings,”
So it’s a non-apology
Crouching MK a is less committing poke. It’s faster and has more range, and has less recovery time. You can basically always chain it into a fireball, and if the kick hits, so does the fireball. If the kick is blocked, the fireball has to be blocked as well.
Use the fireballs alone at medium range. If they jump over, a quick dragon punch knocks them down. If they block, you get some chip damage in.
If you really want to get good, look up frame info for your character. It will let you know which attacks can be chained into each other, and which ones are easier or harder to punish.
There’s a Firefox and Chrome extension called TTV LOL PRO which blocks ads on Twitch.
Can you get local channels OTA with an antenna?
A kernel-level anti-cheat being used as an attack vector? Who could possibly have seen this coming?
They “somehow” managed to get a guy who likes to do weird, experimental projects like Wilfred.
I played the demo. It’s alright if you’re looking for nostalgia with updated graphics. I don’t know if the demo is part of the actual game or a separate game of its own, but it’s basically snippets of slightly modified classic levels from the early games tacked end-to-end.
The gameplay isn’t innovative or anything. I think for the right (low) price, it might be worth it, but it’s unlikely to have any longevity in the gaming space. A year from now, nobody’s going to think back especially fondly on it.
No, no, Microsoft cares about my privacy. I get a daily popup reminding me of this and also asking for me to share my private data with them.
Prinny: Can I Really Be the Hero?
It’s not amazing, but as far as side-scrolling platformers go, it was fairly compelling.
Also the PSP can play PS1 games, so you have access to a pretty big library of classics.
This is not abandonware. The devs haven’t abandoned their games. This is an active and purposeful fuck you from the publisher to the devs.
It costs them literally nothing to keep those games up, and yet they’re taking them down against the devs’ wishes. In fact, they refuse to be the least bit convenient to the devs, making them jump through hoops just to relist their own games.
We could certainly use legislation that prevents companies from calling it a buy/sell transaction when in reality it’s a license transaction. Purchases can’t be revoked or altered after the fact.
That’s what differentiates free games from free-to-play games. A free game gets you the entire experience for free. A FTP game gets you a barebones experience unless you spend money.
Big studios typically don’t release actual free games, obviously because there’s no money to be made that way.
But how do you go from 10GB monthly to 190TB without it raising any flags? Apparently their site had been up for 4 years and suddenly the usage spikes by nearly 2 million percent, and nobody thinks to check up on why, or to notify the user that they’re using an extreme amount of data, way beyond what they usually do.
Simple explanation, the higher the bitrate, the more data is dedicated to each frame to be displayed, so the higher the quality of each frame assuming the same resolution. This means fewer artifacts/less blocking, less color banding, etc.
Lower bitrate is the opposite, basically. The video is more compressed, and in the process it throws out as much information as possible while trying to maintain acceptable quality. The lower the bitrate, the more information is thrown out for the sake of a smaller filesize.
Resolution is the biggest factor that affects picture quality at the same bitrate. A 1080p video has a quarter of the resolution of a 2160p video, so it takes much less data to maintain a high quality picture.