• 1 Post
  • 78 Comments
Joined 11 months ago
cake
Cake day: August 8th, 2023

help-circle
  • Simple explanation, the higher the bitrate, the more data is dedicated to each frame to be displayed, so the higher the quality of each frame assuming the same resolution. This means fewer artifacts/less blocking, less color banding, etc.

    Lower bitrate is the opposite, basically. The video is more compressed, and in the process it throws out as much information as possible while trying to maintain acceptable quality. The lower the bitrate, the more information is thrown out for the sake of a smaller filesize.

    Resolution is the biggest factor that affects picture quality at the same bitrate. A 1080p video has a quarter of the resolution of a 2160p video, so it takes much less data to maintain a high quality picture.









  • Crouching MK a is less committing poke. It’s faster and has more range, and has less recovery time. You can basically always chain it into a fireball, and if the kick hits, so does the fireball. If the kick is blocked, the fireball has to be blocked as well.

    Use the fireballs alone at medium range. If they jump over, a quick dragon punch knocks them down. If they block, you get some chip damage in.

    If you really want to get good, look up frame info for your character. It will let you know which attacks can be chained into each other, and which ones are easier or harder to punish.






  • I played the demo. It’s alright if you’re looking for nostalgia with updated graphics. I don’t know if the demo is part of the actual game or a separate game of its own, but it’s basically snippets of slightly modified classic levels from the early games tacked end-to-end.

    The gameplay isn’t innovative or anything. I think for the right (low) price, it might be worth it, but it’s unlikely to have any longevity in the gaming space. A year from now, nobody’s going to think back especially fondly on it.