I think they did them just right. I wouldn’t go farther, but I’m very happy with how it was done. That being said, I don’t expect them to do it like that again because it would just be too predictable
I think they did them just right. I wouldn’t go farther, but I’m very happy with how it was done. That being said, I don’t expect them to do it like that again because it would just be too predictable
I used to rely heavily on duckdns and it was great for a time, but moved off them a couple of years ago because resolution became inconsistent. I’ve since rolled my own ddns using a script that utilizes Porkbun.com’s DNS record API.
Not to be confused with white-label products in general
Sorry, I don’t think I understand what you’re suggesting. Are you saying encryption keys should themselves be encrypted?
FYI this story isn’t about plaintext passwords, it’s about plaintext encryption keys to chat history.
I kind of agree that this may be a little overblown. Exploiting this requires device and filesystem access so if you can get the keys you can already get a lot more stuff.
They’ve admitted they have a problem with getting new players so everything they do needs to somehow draw in new players. Getting their current playerbase to create and buy/sell isn’t enough of a reason to create such tools especially if they don’t think they can match the experience of the other platforms, hence the technological competition. They need to be able to provide excellent tools and an excellent way to host and share creations to draw in creatives who could become new players.
There’s little business sense to make it exclusively for the current player base. You’d be risking wringing your customers dry. It HAS to attract new players and thus new income sources. If they can’t compete, then it’s not worth the time and money to create and maintain those tools. You compete with other companies in a space purely by investing your time and money in that space because anything spent is expected to eventually turn a profit.
The problem really is the servers. There was a golden day or 2 just after the 3.23 patch launched and before everyone jumped on after hearing about it where things were running so well. Right now the servers are overloaded with people back to check out the big patch and new players from ILW. When the servers get full and errors start building up is when things get nasty. Their server meshing in 4.0 can’t come soon enough.
Was your old setup using docker volumes? Your old database could be in one
Alpha and beta aren’t really the same though. Alpha is meant to be unstable and feature incomplete while beta is supposed to be simply missing polish. For Alpha reviews to have real value they need to provide that context. Otherwise, it’s just an exercise for the reviewer
It’s for that reason I was actually looking forward to seeing it, I was curious about what Remedy could make.
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You forgot to include a link to the project:
This will be of zero help to you if your registrar isn’t Porkbun, but I’ve recently stopped using DuckDNS in lieu of this.
Remedy has earned my trust from years of bangers. I’ll happily hear them out. Besides:
Remedy also confirmed that Condor will be a “service-based fixed price” game rather than a free-to-play title.
If everyone can rave about how great and fair Helldivers 2 is with the same business model, then they can give Remedy a chance.
Duckdns has been inconsistent for me as well for the past year. Have you considered alternatives?
I believe the nameservers are what respond to domain resolution requests. Nameservers not responding could mean they are down. If there’s no backup and the domain is resolved using one of those servers, then that might explain it not working.
Once in a while I think of Star Wars: Bounty Hunter and remember how much fun it was. It hasn’t aged well, but I hope a new Mandalorian game can capture the same kind of experience.
Default is probably select all because most people interact with the address to either copy the address or clear it to enter a new address. I empathize though