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The steam controller was (and still is) fantastic. I once got a comfortable binding for the original System Shock, which already has a pretty untenable control scheme with a keyboard and mouse. Also its haptic feedback can play music.
Game dev and Linux user
The steam controller was (and still is) fantastic. I once got a comfortable binding for the original System Shock, which already has a pretty untenable control scheme with a keyboard and mouse. Also its haptic feedback can play music.
Ok.
I mean I’m all for calling out companies pulling shady stuff, but it just loses it’s value when you do it for every little thing no matter how innocuous it is.
It’s not limited to Lemmy either, everyone compailed about their new simplified logo, thinking that the general Firefox brand logo would become the Firefox browser logo.
There’s already a location service for the browser you can turn on or off, this doesn’t add any tracking that wasn’t already there.
I swear every time Mozilla does anything people find some way to be negative about it.
Distance is a criminally underrated racing platformer cyberpunk horror game. Worth it for the campaign alone IMO but there’s also multiplayer, a level editor with workshop support, two bonus campaigns, car customization, and a track generator.
Half-Life and Portal had a huge impact on my life. In high school I was in the source modding community, so I’m probably too familiar with valve’s engines and games. I made a few mods, the most well known being hl2 classic, and it kinda got me into game development.
But needless to say, it’s a fantastic series. I had a chance to play alyx and it was nuts. It’s crazy how influential this series and its technology is on gaming as a whole.
And a fun fact: quake had a feature where level designers could make a light flicker with a pattern of brightnesses. There were some premade patterns you could select as well. These made it into the goldsrc engine, then source, then source 2 - so Alyx, Quake, HL1, HL2, Portal, Portal 2, and more have lights that flicker in the exact same way.
The thing with pushing stuff and it moving really fast was actually a bug in the steam release. It finally got fixed last November for the 25th anniversary update.
They’re not interactive but Spec Ops: The Line’s loading screens stick out to be. They start out as pretty standard tips and lore info, but then starts giving you stuff like the definition of ptsd, a fun fact about increasing suicide rates in the military, or just telling you you’re not a good person. Occasionally the normal loading screen is entirely replaced with a ghostly image.
I use a switch pro controller regularly on mint, so it should work. I believe support got merged into the kernel a while back.
If not, joycond also works (although it’s a bit janky in my experience): https://github.com/DanielOgorchock/joycond
Tbf I think the way its federation works is inherently incompatible.
I could be entirely wrong though
The portal 2 soundtrack is an absolute banger
You’re telling me that anticompetitive practices stifle competition?
For real though, this is great news. Glad the EU finally got apple to open things up a bit, even if it’s only in the EU.
But like, they can still track you. And removing the badge that lets them track you is basically a crime. Also section 31 exists basically just to track and monitor people.
You mean just the UI popping up or steam itself? Because it’s up to individual games if they implement any steam drm, and if so how much.
I’m not an expert so take this with a grain of salt, but my understanding is that Valve is a big company with a lot of eyes on them. If they distribute proprietary software, they could get in hot water. Proton GE however is basically just a guy, so the risk of Microsoft actually caring, let alone taking action, is much smaller.
I don’t think they do the second part.
The hardest part is getting games on the platform, and epic and gog have already done that. Giving it features that steam has is just a matter of money and time, which other game companies definitely have.
I agree it’s a monopoly and I’d love to see a good competitor. But it’s different from something like at&t, where to even be a cell service provider you need a huge investment, time to build infrastructure, and government approval. All you need to make a good game launcher is a dev team, which is what these companies do all the time.
They mainly have a monopoly because everyone else’s attempt to compete sucks. I haven’t seen any launcher that has half the features or conveniences steam has. Most of them are slower too.
Steam offers actual value. Other launchers just feel like a lazy way to add drm.
Don’t all mastodon accounts have RSS feeds?
I’ve played lot of slower paced first person games with them. It also feels really nice in games with inventory screens and other mouse-focused ui. I never really tried to get used to them though, they just kind of clicked with me.