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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Thus, you have validated my comment you found insulting.

    I don’t think insults are going to benefit anyone.

    But the logic to perform operations on those tables for a transaction and accounting system must still be written. One of the main aspects of blockchains are exactly such an API.

    Transactions are one of the most basic things databases do. Audit trails are also extremely common. Have you done any development that uses a relational database? Nothing you’re describing is difficult or uncommon.

    When you buy an NFT, the actual data for compromising the NFT itself is stored somewhere else. The blockchain just has the token proving ownership.

    I don’t see how this is a plus or unique. A typical row in a standard table would be like pk, item_id, owner_id, etc. Foreign keys are extremely common.

    You are debating so confidently and asserting things so boldly, yet you don’t have the knowledge of the topic that a 2 hour tutorial would give you. That is the real problem

    I mean, maybe, but I’m really not getting the impression from you that you know how existing technology works. I’ve been a software developer for more than a decade so I’ve got that going for me.


  • unique items with serial numbers

    record of ownership for items

    transaction history of who bought/ sold the item

    account balances

    All of that is pretty trivial to do in a standard postgres database.

    currency to pay for items

    I’ve never worked on currency stuff, but my understanding is this is a well understood and developed problem space. No one is blocked on software development because they can’t figure out how to charge a credit card, or implement their own stupid “Microsoft Points” system

    all that tied to some external reference to a blob of data that represents the thing being traded

    I don’t really understand what you mean by this. Maybe this is a load bearing point of yours?

    Sounds like an API layer on top of the DB, though, which is also pretty trivial. Like Gw2Efficiency uses the GW2 api to read the items you have on your account.

    For reasons I don’t comprehend, a lot of folks have been fooled by central banking propaganda that “crypto bad; me no like crypto bros”. Alan Greenspan, or whoever is modern equivalent is, ain’t yer buddy. And neither is the PR firm his friend hired to program y’all’s brains via Reddit posts from hundreds of deep socket puppet accounts.

    I think it is an error and deeply presumptuous to make that kind of claim about the other people in an argument. How would you feel if I said you were fooled by crypto propaganda? Not likely to change your mind or even have a amicable conversation. Especially if you add the insulting “me no like” phrasing.

    There are many reasons to reject NFTs and cryptocurrency that do not stem from being “programmed”.

    Involved video gamers (as opposed to people who merely play video games) from my experience, more than a typical person, tend to angrily seek scapegoats for I’m-not-sure-what. Therefore, a successful profitable and enduring enterprise like Ubisoft is one of their favorite targets of ire. So like any angry mob, whatever Ubisoft is doing then they hate it.

    People of any sort are susceptible to believing what their group believes. I don’t think “gamers” are more suspectible to this, but they may be louder in spaces like lemmy.

    But, to your point, I don’t think people would focus their ire on Ubisoft if they were like “You know what? We decided to let our workers unionize, and we’re getting rid of microtransactions.” I mean, maybe. I don’t know. There are certain groups that if they told me the sky was blue and there was free ice cream, I’d still be suspicious.


  • You don’t need NFTs or block chain for any of that.

    Also, “moving items from ESO to GW2” is utter nonsense. Every piece of that idea is a fever dream. The games have different mechanical rules for how they work (eg: the stat numbers on items, how they behave, who can use them). The technical stack that puts them in the game and on your screen are different. Different engines may have different needs for texture and mesh stuff.

    If they wanted to do some sort of cross game promo, some games already do that. TF2 has weird cross game promo stuff. But there’s not really a universe where you can just drag and drop an “item” from one game to another. And even if you could, you don’t need NFTs for that.








  • I think I played Ironsworn once. It was pretty okay. We played it GMless, if I’m thinking of the right game. I didn’t really like that group that much, but it was an okay time.

    PbtA really rubs me the wrong way and I’m not entirely sure why. Maybe because the two times i’ve played it, I didn’t really like the person running it or how they ran it.

    But strangely, I really like Fate. Maybe because it’s biased more towards success. When I played PbtA and BitD I always felt like my character was a fuckup.




  • I kind of like the idea of solarpunk and optimism, but I’m not sure about the system.

    Using 2d10 instead of 1d20 is cool because, as they describe in the main book, that gets away from the “every outcome is equally likely” problem. So that’s cool.

    But otherwise I think this is crunchier than I’m in the mood for. I’d just play Fate nowadays. That even has reasonably good rules for non-violent conflict.

    But I appreciate the effort that went into this, and like that it’s not yet more grimdark fantasy or “absolute monarchy is totally cool” gristle.




  • I was a full time test engineer / QA person for a while. My motto quickly became “nothing ever works”.

    Pretty much any ticket behind a static copy change would have some problem or oversight. Sometimes even those would (did you account for very narrow view ports?)

    Good developers would take this feedback gracefully. “Shit, you’re right, I need to account for mobile users.”

    Bad developers would get defensive and upset. “We barely have any mobile users (me: did you check?). Alan already approved so I’m merging. I don’t want to waste time on this”



  • Imho any game is either rules-heavy, and as such closer to reality with more defined rules for various situations, or it is rules-light, where GM-Interpretation is other needed to determine what to role. (Or somewhere in between)

    I don’t think more rules necessarily mean more like reality. You can have a bunch of rules for grappling, and create a system that anyone who actually does hand-to-hand stuff would say is nonsense.

    That said, I think a lot of people would enjoy lighter systems than d20. Maybe not the people who get a kick out of the “lonely fun” of reading about builds online, but the people who just show up to play and the people who are there for a story? They’d probably be happier in Fate.