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Cake day: June 15th, 2023

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  • The publisher of this is somewhat scummy* so I wouldn’t doubt whatever this is being completely planned/manufactured to get in the headlines. Or at least the idea being originally pushed by the publisher to “boost engagement” on Imgur/Reddit.

    *= Publisher having a decent amount of games, using multiple accounts for unpaid self-promotion on Imgur (to the point I assume they either made devs do this or pretended to be them) on top of crowdfunding+early-access. Also one of the published games was de-listed on Steam temporarily due to a license dispute with the creator (who now has the rights).


  • insomniac_lemon@kbin.socialtoProgramming@programming.dev...
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    2 months ago

    Yeah, the only language I’ve seen/tried that actually feels right*.

    But for me it falls down when it comes to needing other people and/or the specific engine-level stuff that I want to get started. I was hoping to start out simple with Raylib bindings, but even that I can’t get vertex colors on imported models to work and I tinkered w/my own 2D polygon format but it was too much work for me to finalize.

    My part of the fediverse doesn’t seem to work well for asking niche questions at least, I don’t see much talk on Nim and it doesn’t help that it’s hard to find when people don’t say nim-lang. Also there are 2 replies to you that aren’t federated to where I can see them (and my art threads–lowpoly+vertex colors, for instance plant–aren’t federated to your instance).

    *= That also may be a mix of my issues plus how some people style their code, though.


  • I meant newer than the context I stated (1983). And also ground floor stuff that doesn’t need internet (after install) and doesn’t need a purchase/sign-up. Available by default or not too obscure to get decent voices.

    There might be some half-decent voices somewhere, but it really just doesn’t seem like it’s night-and-day for the ground floor stuff from what I’ve seen. Maybe some vocaloid stuff but even that seems like a chore to do the phonemes manually to get expected pronunciation.



  • It was a streaming site that pulled from a large amount of other sources automatically.

    Funnily enough it didn’t have any discovery features whatsoever (no front page, popular, latest etc), it was just a search bar that took you right into the video so you needed an idea what it is you wanted to see. And I don’t think it was nearly as popular as other sites (like you probably weren’t finding it from search results, as I don’t think it even had the info that’d be grabbed, and probably didn’t even have SEO or anything like that)



  • Why would be this be a concern?

    Because companies aren’t cool about stuff like this (even companies you think are cool are not always cool).

    This is not direct action, but remember that this shows the thinking to avoid the wrath of a super-litigious company:

    “Because the project depends on Nintendo’s proprietary libraries, [Valve] have asked me to take the project down.”
    Speaking to PC Gamer via email, Lambert shared that he believed Valve “didn’t want to be tied up in a project involving Nintendo IP.”

    (context note for above: Nintendo 64 version of Portal)

    I wouldn’t doubt the library used to make these games catching a DMCA (even if there was no legal standing for it).

    I also doubt a company would even bother talking about licensing cartridges for platforms so old, though even if they did I don’t think pricing would even be viable for most games/developers.

    Side-note: I can also see newly-made games as an extremely clear-cut non-piracy use for emulation which sounds like something companies would foam at the mouth to prevent.


  • I thought patterns are just meta/group packages. Do they do anything else differently?

    It’s been a while, but I remember patterns trying to re-install things that I removed and I didn’t like the work-arounds listed. I can’t remember what exactly it was, but I don’t think it was anything I really needed even with whatever other thing it was grouped with.

    Doing a search and it seems other people have been annoyed by patterns because of “recommended” packages, I don’t know if it changed though.

    what issues do you have updating them?

    Some of it is the internet again (especially pulling down things from git that are quite large), some of it is stuff that just fails during building. Basically I can do a system update just fine, but I can’t really expect the AUR update to go smoothly. I just pick-and-choose what of the AUR I try to update most of the time, luckily things often just continue working.

    are the no-longer-available packages orphans?

    That’s an issue too, but no in this case I mean packages that have most likely changed names (or maybe removed) so replacements must be manually found. Unless there’s some tool I’m unaware of. Otherwise, they will just never be updated, which is often fine. A lot of them are libraries that I’m not even sure about.


  • I don’t know, but I am here for it. I feel the same way, but also it seems unlikely anything will compete with package availability without introducing some other issues. I tried Tumbleweed and didn’t like package management there either, specifically because of patterns. Some of my issues might be fixed in a newer install or could be done manually with help via the wiki, like auto-updating mirrors so there never is an issue, but honestly I just haven’t bothered.

    Well, some of my issue is probably just having DSL internet (6-8Mbps, also up to 3 other people using it) making updating more of a pain than it needs to be (including update frequency, trying other distros). Package sharing might be easier if my house had ethernet hookups, too (I’m using a not-very-good method now, a more official method that may be better was probably bugged when I tried it).

    EDIT: I also wouldn’t say I can feel the bloat on my system, but I do have some dread about lots of dependencies it seems I can’t do much about (seeing a ton of python or KDE packages on update). The bigger issue is that I never have much luck updating the AUR stuff, also no-longer-available stuff (it got a bit better once with a re-install, but now it’s back to where it was). I tried flatpaks at one point but I got tired of updating those separately (I don’t know if hooks were added later or available manually, though I do wish I could choose major-versions only or some other way for less frequent updates of certain software).








  • It seems like the old login servers don’t even exist anymore (so I don’t see how it’d actually verify unless it just checks a username’s purchase status), but yeah that launcher does work for offline. (I still have my lastlogin file assuming it can’t overwrite itself easily, but I don’t think anything uses that other than the old launcher which can’t seem to actually download the files because 404).

    It’s also interesting for the built-in modding, though it doesn’t seem to be perfect. Also added an edit to my original comment mentioning parallel timeline mods. Though I’ll just check out some classic(/revived) mods if I can get them to work.

    @Stelus42


  • Yeah, one of the things I liked in old versions was having just one type of planks (not having multiple variants of everything wood, particularly). And I’ve never cared about the bosses or searching for something 50K blocks away from spawn or whatever. The other annoyance is hunger, though eating to insta-heal isn’t much better either.

    One issue for me is that I really liked the block model system of newer versions (release 1.8), particularly as a resource pack creator. A ladder looks so much better as a few cuboids than it does as a flat texture, and my models (which I made in a text editor) looked a lot nicer than my textures.

    Also, never migrated my account. Are the servers to download the old versions from the old launcher even still up?

    Minetest could be a solution here, but it seems like most Minetest games are either following new MC’s footsteps or are doing something completely different. At least I’ve never played one that made me want to keep going, something good enough to start my own thing with (I would like chaining sticky pistons or similar things that are powerful in single-player, blocks that look cool but offer specific benefits like an iron grate floor/ceiling).


    Parallel timeline mods are interesting, though I am not having luck with trying them thus far and I also doubt the modding tools are there enough especially for me who doesn’t want to code in Java. I could also see it interesting if there were an easy way to just disable a large amount of blocks/items/mobs etc and then just add in new stuff… maybe even with data packs especially for this sort of thing.

    I am thinking about game mechanics that interact (has anyone tried liquid-like gravel/coal piles yet?) or that just connect simply/are instant (rather than high-throughput automation). Or different systems for healing/buffs/food. Maybe alternate tools/transportation/skybridges etc.

    EDIT: So they really added data packs without the ability to make “true” blocks/items (instead still dependent on entities and commands, data overridden not data driven), huh? Guess I shouldn’t be surprised.


  • I would say this falls apart when it gets to physical copies. Used sales, trading, borrowing, watching/playing together, recap videos or long-form reviews etc all can “deprive” value from seller’s immediate perspective (also for some things: DIY, clone recipes, dumpster diving etc). Also I don’t expect a company to have even the ability to determine if a downloader has ownership (especially if the only record is a physical receipt) before firing legal scares at people. It is even more pointless when a product is past its original life cycle.

    Fresh in the box office and before ROI sure, I can see a point (say for the source of a cam rip). But I could also see reviews or comments, spoilers etc to possibly have a greater effect than the cost of 1 ticket.

    Either way I’d say if people have the ability to pay, they will if the product is good and the company/service is respectable. That’s the point here, that paying customers are ultimately screwed over (just as I’m sure most employees/creators not at the very top were, because money). Also unsatisfied customers, lack of demos, lack of agreeable purchase methods/terms (also, too much splitting with subscriptions), lack of ability to give more direct support to creators (rather than publishers) etc.

    That and I don’t think the government should do much to protect the profits of highly successful entertainment companies who have massive budgets on lackluster ideas and underbaked products. The news of being able to trash a nearly-complete movie for a tax writeoff is terrible, for instance.


  • It’s for this reason that it seems like a bad idea to ruin this guy’s life even as an “example”. If this guy has anything happen to him in any way that even hints at despair it’d definitely be a meme and maybe a PR disaster.

    There’s the obvious one, but imagine “Bowser is homeless because of Nintendo” or “Nintendo is so litigious that Bowser drank himself to death” or “Nintendo’s lawyers are so ruthless that Bowser didn’t bother with cancer treatment and just decided to die in his apartment”. I’m reading this in Dunkey’s voice in my head and so should you.