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With “guarantees” I meant things like whether you want to have perfect forward secrecy, or whether you want to provide some degree of deniability, and so on, not so much what kinds of guarantees you’re relying on although they’re definitely also good to keep in mind.
“As secure as possible” is a very all-encompassing goal which doesn’t really say much – what I was trying to get at with my point about the guarantees you want to make is that you’ll want to have a clear idea of what you actually mean with “as secure as possible” so you’ll know what sort of eg. architectural decisions to make before you do a lot of work and paint yourself into a corner.
It’s a very ambitious project, but I can guarantee it’ll probably be very interesting to work on and you’ll learn a lot regardless of the outcome, and I’m definitely rooting for you.
Considering how terrible the writing is on Starfield, I’m not sure Bethesda has it in them anymore. The quests are often incredibly boring, and the worldbuilding itself is a bit meh. Same with the books you find; they cheaped out and used public domain materials for the most part, and the books that do have in house content are… not great. What I liked about Oblivion and Skyrim was that the books you could find really helped to “fill out” the world, but in Starfield they’re just either uninteresting or plain bad – like those fucking cringy joke books