Middle-aged gamer/creative/wiki maintainer
FFXIV, Genshin Impact, Tears of Themis, Rimworld, and more
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Joined 1 year ago
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Cake day: June 15th, 2023

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  • You said you want good faith discussions, but you preemptively dismissed one of the biggest answers because you don't think it's a good solution. Then you have people here disagreeing with you, explaining why, and pointing to examples of it being done successfully, and you continue to completely dismiss a donation as nothing more than a "thank you" - how is this in any way a good faith discussion if any opposing viewpoint is immediately met with this kind of "YOU'RE the problem" response?

    I do understand your frustration in those cases in which donations fail, but it seems like you're not willing to meet us halfway and acknowledge that sometimes, donations succeed, and not by accident or luck. There's data there - test cases we could be picking apart and seeing what critical mass needs to be reached before an instance can reliably secure donations and what we can do for admins until their instances reach that threshold. But you're just dismissing it as nonviable even though it clearly works for a lot of places.

    That is not good faith.






  • This is a hard question to answer, because the really unfun ones either get dropped so fast I forget I ever played them unless someone jogs my memory by naming them directly, or I’m willing to just shrug and say “this is probably great to some people, but it’s not a genre I like.” I guess for this category, I would point to The Witness. I heard so many recommendations for it, but aside from the occasional “oh, neat” when I saw how a puzzle was placed in the world instead of on a board, I couldn’t tolerate it for nearly as long as it wanted me to keep doing the thing.

    The game I memorably should have enjoyed - that I had the highest hopes for (and the biggest subsequent disappointment for) was Hellblade: Senua’s Sacrifice.

    At first, I loved the deeply disturbed main character and grim Norse fantasy world being crafted around me, but the combat felt so disjointed from the story (on purpose) that it felt like there was one guy on the dev team who liked combat who everyone was afraid to piss off, so they had to make concessions and put one token immersion-wrecking battle in every so often. And it’s mad that Senua has two entire character traits - “psychotic” and “warrior” - and one of them managed to feel immersion breaking.

    Then the ending destroyed the bits of the game I DID like and made me feel like a tool for ever having bought into the grim fantasy world to begin with. That shit is everyone’s most hated ending trope, and I walked away from the game feeling like I’d wasted my time.

    At least it was short.