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Joined 1 year ago
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Cake day: July 16th, 2023

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  • At least for games, I check how big is the dev team, anything bigger than 30 then pirate Then I check if owner of the development studio is public company, if yes then pirate Then I check if owner owns more than one development studio, if yes then pirate Then I check how many games studio has released, if more than 10, pirate Then I check how many copies have been sold on steam, more than 1m, pirate

    If a game dev team fails all above checks, I will still pirate first, but if i enjoy pirated copy, I’ll buy the game to support the dev.
















  • Also I’m top 4-5% in my country, but compared to developed countries in not even at top 50% and so many of these digital products are not necessarily priced lower for my region specially the big houses like EA and Ubisoft, so I understand the original comment. And i also agree on the second part that where there is a will there is a way.

    But i remeber donating about 10$ for a small dev that was livestreaming and i had pirated the game because game costed 40$. And I thought 10$ was a decent enough donation to cover my sins. Dev in a couple of days was crying over stream about how donating 10$ is doing nothing and he just would buy a beer (10$ buys about 14 beers in my country) and was just being an ass over the stream.

    I’m not saying all devs are like that, but for a lot of third world country pirating is a lifestyle not because they just want to keep stealing, they just see it as a movement against wealth inequality. I’m not saying it’s right or not, I’m just explaining how the thought process works.