This; works on Mull; there is no submit button, it just constantly refreshes the results and thus is slow AF from continuously juggling the data.
This; works on Mull; there is no submit button, it just constantly refreshes the results and thus is slow AF from continuously juggling the data.
Just because you put +5V, +12V, and ground on the Molex plug doesn’t mean the drive is going to be powered up and spinning. The controller on the drive controls the motors (duh) and may be shutting the whole works down if it’s receiving what it interprets as invalid or malformed commands.
I was trying the same thing years ago, with a mid-90s HDD, a dedicated power supply for it, and a couple different IDE-USB adapters, and never got it to work. The drive shutting down when USB adapter is plugged in sounds familiar.
You got it. The IDE-USB adapters will technically only work with drives supporting ATA-2 (EIDE and newer).
Let’s just say “many!” The game is also proven Turing-complete so you can build a general-purpose computer within it, if you like.
My quick description of MtG to interested non-players: “One of the original CCGs, created by a math professor, like chess but you build your army from a pool of tens of thousands of pieces which is then randomized. Richard Garfield somehow patented turning cards sideways. 😅”
You are correct.
One can solder in a temporary “helper battery” (or 3V power supply) to the same traces but in a different spot, to keep the SRAM alive while the real battery is replaced.
Some later games (GBA-era) use Flash memory and the battery is just for the clock.
Samples were used on older versions of MAME before the custom audio generators were emulated. They can be found at samples.mameworld.info and would go in the “samples/bosco” directory.
Lakka will make a dedicated RetroArch machine, if that’s your thing.
Edit: Updated link for Lakka x86.
This looks more like the successor to Lode Runner’s Rescue on Commodore 64!
Spelunker got modern versions. Lode Runner, not so much.
Don’t do it! https://www.lemon64.com/forum/viewtopic.php?t=43994
It’s interesting that using Xim-like devices (Cronus Zen/Cronus Max) is a bannable offence on some games. They have to draw the line somewhere… one could build a device using OpenCV to recognize enemy characters and auto-aim towards them, basically adding aim-assist to games that don’t have it.
I just played through Portal again, using a DualShock 4… up until Test Chamber 18. It was simply not possible to look left/right without ever-so-slightly moving, enough to miss falling back into the portal. Mouse and keyboard- cleared it instantly.
Edit: I may try again, using a controller that has 8-way detents on the analog sticks (i.e. GameCube gamepad)
Anybody have a direct download link instead of a link to Twatter like in the article?
Other game: Syobon Action? 🙀
If you uninstall (or disable) Google Photos, that button should ask what app you want to open.
Yeah, yeah, yeah, yeah, yeah
Day after day, your home life’s a wreck
The powers that be just breathe down your neck
You get no respect, you get no relief
You gotta speak up and yell out your piece
So, back off your rules, back off the jive
'cause I’m sick of not living to stay alive
Leave me alone, not asking a lot
I don’t wanna be controlled
That’s all I want
I love this style of game and still get on Phantasy Star Online and Diablo II (heavily modded) and slaughter those same monsters over and over… but I found the menu system of Monster Hunter World so frustrating that I gave up quickly. YMMV