

You must put the limit somewhere. If you add a tolerance and allow for 60.1 km/h, the teams will try to hit 60.1 km/h instead. All that changes is that the speed limit is now 0.1 km/h faster and someone going 60.2 km/h will get punished for going just 0.1 km/h over the limit just the same.






That reminds me of the old story where they positioned a PC opposite from the server and taped a pen to the CD drive so that opening the CD tray presses the reset button of the server. The PC would automatically detect when the server freezes and open the CD tray. Probably just a legend but still a great example for how a silly and simple solution that just works can often times be as good if not better than a sophisticated but over engineered solution