

That’s because the first one was inspired by a Baldur’s gate game (they were working in localization). But it got canceled because interplay was on the brink of bankruptcy. So CDPR repurposed all the work done thus far, including most of the script, with a new license they had just bought.
Funnily enough, the mild success of the writing convinced CDPR to port the game to consoles and that also almost bankrupted them.
The game industry was assaulted by the MBAs long ago. They have this financial concept of leaving money on the table. That if you aren’t skinning your customers alive for all they have then you are losing money.
Then there was that infamous power point slide that got leaked where, basically, the plan is to use games to bring in audiences then use gambling techniques to hook on whales then cash them for eternity. Thus “live services games” were born.
It feels like uncreative, predatory shit because it is. It’s a finance people idea, not a creative game developer idea.