Any torrent could be a honeypot, why would it only affect private trackers.
Any torrent could be a honeypot, why would it only affect private trackers.
Some people enjoy the security camera genre of games. Its just very niche though, as its sorta like a spinoff of tower defense.
From what i know, unreal offers easier cross platform multiplayer support and eac is easy to integrate to titles.
The problem not to conflate is good for developer does not always equal good for consumer. If your making it easier on the developer for multiplayer, by putting an extra burden of a login on the user, thats still a worse consumer experience.
yeah i only put 500 as its the MSRP, its actually lower than that. more of the point is, if someones claiming that 500$ is expensive because its a meta product, they weren't even intending to go into VR, as the HP Reverb, and what it sort of replaced before that, the Samsung Oddessey+, were sub 500 for a long time.
Its less about immedoate profit and more about pumping up gamepass numbers under one umbrella for investors to see a large number increase. Its part of the reason why Xbox Live Gold has been rebranded into Gamepass Core. Microsoft supposedly is under their sub projection (despite having about 40M subs) and trying to pump the numbers as much as possible.
Overwatch makes no sense given its a feee game. Unless your implying gamepass pays for the battlepass, as the game moving to gamepass would be a detriment on console as it does not require gamepass core to play (as its free)
Im of the boat that believes innorder to boost gamepass subscription numbers for shareholders, WoW subs will eventually merge into gamepass
500 would be the price for higher end WMR headsets. Most popular would be the HP Reverb
it's not about value, but moreso if a game cost less, more often than not, don't expect more content out of it. its not a guarantee as there are outliers, but purely by fundamental income, one will get content more than the others.
the simple comparison is compare games that have subscription costs vs ones that dont, this is especially true for MMOs and see how often they update. It's part of the reason why devs are pushing towards the (unsustainable) battle pass model. the battlepass is a way to prolong user engagement while forces the dev to push out updates more often than not. An example of a game being paid then switching to the battlepass model was Overwatch.
How many heroes were released in the base game/year time ratio vs what happened with 2. 1 was overall a better game, but 2 clearly pushed out more content in a faster time window than 1 did.
Games like BG3, and Terraria are some of the exceptions to that rule where it was content foward or decided to update several times without having paid updates. they are by far the norm. Hell Larians publically said they werent doing paid udpates, they are clearly far from the normal.
you can find that with any genre. the point is, you shouldn't expect much out of a games update over a decade later. If it happens, great, but its far the outlier for games to get updates. The update is a bonus, and when you buy a game, it should be about what content is already out, not what content might be out because its never guaranteed.
I think the flags exist, its just not implemented yet as AMD is being pushed to get it out sooner than later due to the long delays. But in a state where it isnt an abysmal feature (e.g DLSS 1.0)
I dont believe fluid frames reuires motion vectors as a hard requirement, else the driver level option where you force a game to use the function would never work (which is a feature).
However so far, fluid frames is only available on DX11 and DX12 titles, so many emulators would not have acess to the option. Switch emulation, and PS3 emulation which would need it the most, dont use directx
I dont know what people are expecting from a game thats 30$ (and lower of you bought it early) game.
Why would the 360 need a hardware exploit if their security would be bad enough for a software one then?
The WiiU had far.backeards compatibility and very low population, but was not immune to exploits.
Officially wii, had built in emulators for old retro consoles and stuff, and unofficially gamecube.
You have to hand it to mocrospft though in the console department, xbox generally dont have software hacks to jailbreak consoles historically (generally hard mods), but nintendo and sonys OS is usually riddled with exploits.
Premium sub probably does but not guaranteed. Iirc, premium subs offer creators $ from google via time watched, vs free users ad impressions.
Its part of the reason why some youtube channels have scheduled Livestreams, as Livestreams make a lot of money off premium subscribers watching.
I went right from finishing Cyberpunk to Starfield and boy did it make Starfield look bad. Like, not just visually (how can a two year old game look THAT much better than Starfield??) but I mean things like the combat and the role playing are just miles better in CP2077.
Creation Engine. Bethesda is tied to the engine in order to make modding easier when creation kit is out. Although creation is terrible for vanilla content, its easily one of the best engines for modders to mess around in. Its also one of the reasons why Bethesda games dont have heavy DRM. As modders will eventually use 3rd party executables for some mods (script extenders) for each of their titles.
Framework 16 pcbs wouldnt be ideal for handhelds.
If somone wants to mid end game on a gaming handheld disregarding price, people have to hope that AMDs Strix Halo (40CU apu, 6700xt for example is a 40 CU gpu) is a real product next year.
There was a leak of bethesdas release schedule during the court hearings, which if you offset the dates due to covid, (starfield was originally taped for 2021) by 2 years, TES6 should be 2026 as the original target was 2024. That would put it as a late Xbox Series life release.