• 2 Posts
  • 26 Comments
Joined 1 year ago
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Cake day: July 1st, 2023

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  • They work great when you have many teams working alongside each other within the same product.

    It helps immensely with having consistent quality, structure, shared code, review practices, CI/CD…etc

    The downside is that you essentially need an entire platform engineering team just to set up and maintain the monorepo, tooling, custom scripts, custom workflows…etc that support all the additional needs a monorepo and it’s users have. Something that would never be a problem on a single repository like the list of pull requests maybe something that needs custom processes and workflows for in a monorepo due to the volume of changes.

    (Ofc small mono repos don’t require you to have a full team doing maintenance and platform engineering. But often you’ll still find yourself dedicating an entire FTE worth of time towards it)

    It’s similar to microservices in that monorepo is a solution to scaling an organizational problem, not a solution to scaling a technology problem. It will create new problems that you have to solve that you would not have had to solve before. And that solution requires additional work to be effective and ergonomic. If those ergonomic and consistency issues aren’t being solved then it will just devolve over time into a mess.



  • Probably not. Having actually played with making a WYSIWYG editor as a learning project markdown is too simplistic for the formatting needs of any non-trivial text editing, as a serialized storage format.

    You almost always end up back with your own data structure that you serialize into something like XML for storage. Or you end up supporting HTML or non-spec compliant syntax in your markdown.

    And if you care about performance, you’re not actually working with XML, HTML, or Markdown in memory. You’re working with a data structure that you have to serialize/deserialize from your storage format. This is where markdown becomes a bit more tedious since it’s not as easy to work with in this manner, and you end up with a weird parsing layer in-between the markdown and your runtime data structures.

    The commenter that’s downvoted is more correct than not IMHO (Also why are we downloading discussions??). Markdown is ill suited for “most WYSIWYG needs”. It tends to get augmented with XML or custom non-spec compliant syntax. The spec poorly supports layout (columns, image & media positioning, sizing…etc) and styling (font color, size, family, backgrounds…etc)


  • There are markup languages for this purpose. And you store the rich text as normal text in that markup language. For the most part.

    It’s typically an XML or XML-like language, or bb-codes. MS Word for example uses XML to store the markup data for the rich text.

    Simpler and more limited text needs tend to use markdown these days, like Lemmy, or most text fields on GitHub.

    There’s no need to include complex technology stacks into it!

    Now the real hard part is the rendering engine for WYSIWYG. That’s a nightmare.




  • This is a weird take given that the majority of projects relevant to this article are massive projects with hundreds or thousands of developers working on them, over time periods that can measure in decades.

    Pretending those don’t exist and imagining fantasy scenarios where all large projects are made up of small modular pieces (while conveniently making no mention to all of the new problems this raises in practice).

    Replace functions replace files and rewrite modules, that’s expected and healthy for any project. This article is referring to the tendency for programmers to believe that an entire project should be scrapped and rewritten from scratch. Which seems to have nothing to do with your comment…?









  • C# on non-Windows is not impossible, but it’s going to require effort infeasible for school projects like that one.

    You mean winforms (The windows specific UI) on non-Windows? Otherwise this is incredibly misleading, and plain wrong.

    C# in non windows is the norm, the default even, these days. I build, compile, and run, my C# applications in linux , and have been for the last 5+ years.





  • I do feel like C# saw C++ and said "let's do that" in a way.

    One of the biggest selling points about the language is the long-term and cross repo/product/company…etc consistency. Largely the language will be very recognizable regardless of where it's written and by who it's written due to well established conventions.

    More and more ways to do the same thing but in slightly different ways is nice for the sake of choices but it's also making the language less consistent and portable.

    While at the same time important language features like discriminated unions are still missing. Things that other languages have started to build features for by default. C# is incredibly "clunky" in comparison to say Typescript solely from a type system perspective. The .Net ecosystem of course more than makes up for any of this difference, but it's definitely not as enjoyable to work with the language itself.


  • The great thing about languages like C# is that you really don't need to "catch up". It's incredibly stable and what you know about C#8 (Really could get away with C# 6 or earlier) is more than enough to get you through the grand majority of personal and enterprise programming needs for the next 5-10 years.

    New language versions are adding features, improving existing ones, and improving on the ergonomics. Not necessarily breaking or changing anything before it.

    That's one of the major selling points really, stability and longevity. Without sacrificing performance, features, or innovation.