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Cake day: July 8th, 2023

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  • because “hurr durr it’s an IP we own.”

    Same reason as why Bethesda slapped Prey on Arcane’s spooky space station imsim. It doesn’t need to make sense, the games don’t need to be connected, the IP doesn’t have to be popular, companies are just so adverse to a new IP that they would rather change everything about an old one.






  • It’s a shame that I’m a quivering pussy, because I think the combat against the replicants in FEAR fucking rules. The shooting feels awesome, slow-mo karate is awesome, the game feels awesome to play.

    …and then the game goes quiet after the shooting stops, and it delivers some of the spookiest atmosphere I’ve experienced even after two decades of age. A single light fixture moves suddenly, showing the shadow of something just behind me, and I jump out of my skin and have to take a break from playing.





  • The problem is that to argue this point, you have to start going through all of the facts like case conversion rates, the domestic abuse rates, the rates of racist attacks by law enforcement, and the membership overlap between law enforcement and white supremacist groups. Once you start bringing up that many numbers, the idiots get confused and their eyes roll out of their skull, whereas the centrists get too scared realizing that basically no cop is actually trying to keep the U.S. safe and try to shutdown the conversation.





  • The problem is that it flat out isn’t a space exploration game. Space is more or less a glorified loading zone. You can do some dogfighting if you want, but you’re mostly just going to fast travel from planet to planet while completing modern, bland Bethesda quests.

    If you really just love Bethesda games, and have enjoyed your time in Fallout 4 or 76, there’s not anything wrong with it structurally. The gunplay is about as good as the Creation Engine allows, and there’s some actually cool new game+ additions to encourage a replay. The problem is that if you’re someone who saw both of those games as signs of Bethesda faltering, Starfield is your proof that their open-world design is outdated, and their writing can’t compete in the same arena as someone like Larian.


  • The Sims 2 Castaway is basically the proto survival crafting game. It’s kinda cool to see the classic Sim stats get used in such a different way. I sometimes wish EA would return to those days of selling spinoff Sim games like Castaway and the Urbz, rather than just dumping every single new idea they get into one game as DLC.





  • There certainly was a “golden age of gaming,” where the cost for a studio to exist and make a game was pretty low and they were more willing to experiment. The thing people forget is that there was so, so, so much trash and shovelware made during that era as well. We remember the incredible game that innovated and drove the medium forward, and we forget the movie tie-ins and genre knockoffs.

    These days, AAA has forgotten how to innovate, and nearly all of it is being driven by indie titles. This is because, once again, the cost to develop is now so low that literally anyone can do it. The amount of trash and shovelware we’re getting is almost ludicrous though, so it’s a lot harder to find the great titles that are overlooked, but extremely high quality has a remarkable way of cutting through the noise.