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Joined 1 year ago
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Cake day: June 11th, 2023

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  • That’s not how it works. Making money today is the only thing these ghouls care about, ruining a company or brand is just dandy because they won’t be holding the bag when it bursts. They’ll have passed it to someone else. Someone else who will then work to gut the company even more before selling it to someone who will gut it and close it down.

    And nothing of real value will have been made, but lots of rich asshats will be slightly richer.










  • You sound like someone who has never ridden a bike through broken terrain.

    I’ll argue that the “flat” used by the comment above might be better taken on a more granular level. You can go up and down mountains just fine so long as there are no logs, large rocks, pits, or gullies that are in the way.

    I was doing some D&D world building a while back and wanted to really dive into transportation of people/goods and found the same problem. Tenser’s Floating Disk is a very low level wizard spell that basically does away with all but the heaviest ships and carts.

    It’s the same for the trek universe. They have personal transportation methods that mean there’s literally zero need for a bicycle for anything other than recreation.

    Hell, Lower Decks opens with Mariner pushing around a hover cart full of stuff. It’s literally the cold open of the entire series.

    If you can have a hover cart like that, then why bother with a bike? Need to move stuff to a remote area? Get the hover cart, you don’t need to cut a trail, just go over the obstacles. And that’s if the transporter doesn’t work if the first place to beam the people and equipment to a nearby area.






  • I really don’t think you played New Vegas much if you think it wasn’t about exploring and finding new shit all over the place.

    Fallout 3 had the quest hubs. Also, the fact that water was super important to the story, but aside from one beggar, no one seemed to care about it much.

    But New Vegas, well, everyone wanted power from that dam.

    It comes down to, what do they eat? Fallout 3, nothing. NPCs don’t eat, so there’s no need to actually put that into the game, and since that part isn’t in the game, a lot of other shit likely isn’t.

    New Vegas, they have farms and ecology and all sorts of other shit, and it’s all over the place.


  • The main issue with the pre-war food is that it’s been 250+ years. Sure, you might find a cache or two, but overall, it will have been scavenged already.

    The honest truth is, food and water sources for anyone in the capital wastes was never seen as important to the writers of the story, So it was cut. Well, it was cut if it was ever written at all in the first place.

    The story of Fallout 3 is very linear. Which means that it can be tightened up and polished, and it was. But if you go even a little bit off the rails, it starts showing cracks that are immersion breaking.

    New Vegas didn’t have that fully polished main story. Instead, it had a polished game world. One that felt alive and vibrant.

    It’s the reason why people have x amount of time playing Fallout 3, and three or four times that amount playing New Vegas.


  • Evidence of farming, or any food source for the NPCs shows that the makers of the game were actually thinking about the world as a livable space.

    Fallout 3 devs were just thinking about a world where the story happens, nothing more. And it often shows. You run into little immersion breaking moments, especially if you go too far off the rails. Stay on the rails and it was a solid game.

    New Vegas had devs who really paid attention to the details of the world, and if you went off the rails, it became an amazing game.